09-17-2009, 02:41 AM
(This post was last modified: 09-03-2024, 02:18 AM by DerVVulfman.)
AutoSelfSwitcher
Version: 1
Version: 1
Introduction
This script sets which self-switches of events from certain maps are turned on by default.
Features
- Set which self-switches from certain events at certain maps turn on at the start of your project.
Screenshots
No screenshots.
Demo
No demo.
Script
Code:
=begin
????????????????????????????????????????????????????????????????????????????????
? AutoSelfSwitcher ?
? by PK8 ?
? September 16th, 2009 ?
? http://rmvxp.com ?
????????????????????????????????????????????????????????????????????????????????
? ? Table of Contents ?
? ?? Author's Notes - Line 14,15 ?
? ?? Introduction & Description - Line 17?19 ?
? ?? Features - Line 21?23 ?
? ?? This aliases the following... - Line 25,26 ?
????????????????????????????????????????????????????????????????????????????????
? ? Author's Notes ?
? My boredom + my interest in self-switches/self-variables made me do this! ?
????????????????????????????????????????????????????????????????????????????????
? ? Introduction & Description ?
? This script sets which self-switches of events from certain maps are turned ?
? on by default. ?
????????????????????????????????????????????????????????????????????????????????
? ? Features ?
? ? Set which self-switches from certain events at certain maps turn on at the ?
? start of your project. ?
????????????????????????????????????????????????????????????????????????????????
? ? This aliases the following... ?
? initialize - Game_SelfSwitches ?
????????????????????????????????????????????????????????????????????????????????
=end
#===============================================================================??
# ** AutoSelfSwitcher Customization!
#===============================================================================??
class PK8
ASS_Switches = [
# [map_id, event_id, self_switch_id],
[1, 1, 'A'],
[1, 2, 'B'],
[1, 3, 'C'],
[1, 4, 'D']
]
end
#==============================================================================
# ** Game_SelfSwitches
#------------------------------------------------------------------------------
# This class handles self switches. It's a wrapper for the built-in class
# "Hash." The instance of this class is referenced by $game_self_switches.
#==============================================================================
class Game_SelfSwitches
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias_method :pk8_autoselfswitcher_initialize, :initialize
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
pk8_autoselfswitcher_initialize
PK8::ASS_Switches.each { | k | @data[k] = true }
end
end
Instructions
Setting up the script is pretty easy, I think. Just go into the ASS_Switches array. It should look like this:
Code:
ASS_Switches = [
# [map_id, event_id, self_switch_id],
[1, 1, 'A'],
[1, 2, 'B'],
[1, 3, 'C'],
[1, 4, 'D']
]
FAQ
Feel free to ask.
Compatibility
Aliases initialize of Game_SelfSwitches.
Credits and Thanks
No one to thank.
Author's Notes
My boredom + my interest in self-switches/self-variables made me do this!
Terms and Conditions
*shrugs*