03-01-2008, 04:54 AM
Advanced Individual Battle Commands
Version: 4.3
Version: 4.3
Introduction
This script allows you greater control over the commands that show up in battle. It also allows you to define the names of the Attack, Skill, Item, and Defend and allows you to create new commands. This script also works with my Bag of Battle Commands allowing you to create more diverse commands. This script also has the functionality of commands being learned at a certain level (class or actor), or learning a command when a certain item is equipped, or by a condition in battle.
Features
- Individual Battle Commands
- Make commands depend on ammo
- Make commands learnable by level, weapon, armor, condition
- Make commands that link to a skill/common event
- Make commands that have a subset of the actor's skills
- Make commands have their own skill set
- Make commands which name depends on the actor
- Make commands which have their own icon/description/help text
- Make commands which uses your own action
- Loads of stuff I am forgetting
Demo
Advanced Battle Commands V4.2 Text Version (The version you want)
Advanced Battle Commands V4.2
Instructions
Copy the scripts form the demo to your project. Also Copy the file BattleCommands.rxdata from the data folder of the demo to the data folder of your project. You can edit the Command Properties by opening the file in Notepad. Instructions are also given in the file
In the script Setup you can define the Actor's starting commands. Again Instructions are given
If you downloaded the non text file version you must download my Command editor program - The Database. In addition you may need to install ruby to get this to work. For more info see the read me file.
FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.
Compatibility
SDK Compliant
Requires MACL V1.2 or later
Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.