08-01-2009, 07:05 AM
Meh, I decided to close the other thread. Achievements ARE possible. c:
So I want to seriously discuss all things related to having an achievements system in RPG Maker.
I'm working on an achievements system for both RPG Maker VX and XP, known as "Game Challenges". The developer gets to set up each challenge in his/her game that the user has to complete. No rewards such as gamerscores and trophies have been implemented. Bragging rights, I guess?
Here's how it would work. Upon starting some RPG Maker game, it would check if a file is present. If not, then it'll create one. The file being checked for and created is for that game's "Game Challenge" data.
The developer can set up his own set of challenges. These challenges can either be switch based or variable based.
How it would be set up:
Switch Based: Title, Description, Hidden, Switch ID
Variable Based: Title, Description, Hidden, Variable ID, Variable Value, Expression (Optional, == by default)
I started developing this two days ago, but I still have so much more to do. Check out these screenshots!
Do not mind the tooltip at the top right corner.
Ah yes, now to go ask some questions, just for the sake of getting a discussion going.
What's your thoughts?
So I want to seriously discuss all things related to having an achievements system in RPG Maker.
I'm working on an achievements system for both RPG Maker VX and XP, known as "Game Challenges". The developer gets to set up each challenge in his/her game that the user has to complete. No rewards such as gamerscores and trophies have been implemented. Bragging rights, I guess?
Here's how it would work. Upon starting some RPG Maker game, it would check if a file is present. If not, then it'll create one. The file being checked for and created is for that game's "Game Challenge" data.
The developer can set up his own set of challenges. These challenges can either be switch based or variable based.
How it would be set up:
Switch Based: Title, Description, Hidden, Switch ID
Variable Based: Title, Description, Hidden, Variable ID, Variable Value, Expression (Optional, == by default)
- Title: Title of the challenge.
- Description: Description of the challenge.
- Hidden: By setting this to true, the challenge title and description will not be revealed to the player. The player would have to figure out how to beat this hidden challenge. When the challenge is complete, only then would it be revealed.
- Switch / Variable ID: Specify the ID. For switch based challenges, if a switch ID is turned on, the player would complete a challenge.
- Variable Value: The challenge becomes a variable-based challenge once you set this in. A variable has to equal/not equal/be greater than or equal to/be less than or equal to the value set here to complete the challenge.
- Expression (I couldn't think of anything better to call it): Optional, but it'll be == by default.
- 0: Equal to
- 1: Not equal to
- 2: Less than or equal to
- 3: Greater than or equal to
I started developing this two days ago, but I still have so much more to do. Check out these screenshots!
Do not mind the tooltip at the top right corner.
Ah yes, now to go ask some questions, just for the sake of getting a discussion going.
- Do you have a take on the Game Challenges/Achievements idea? Feel free to provide input on this.
- Are you interested in this? If so, how would you make use of it?
- Should we add such a system to our RPG Maker XP/VX games?
- How do you feel about it?
My thoughts on it.
What's your thoughts?