03-06-2008, 05:45 AM
(This post was last modified: 02-14-2026, 05:54 AM by DerVVulfman.)
Zeriab's Caterpillar Script
Version: 1.0
Version: 1.0
Introduction
This script creates a caterpillar of the party members by using events present on the map. (You need to actually make the events in the editor)
When the caterpillar is deactivated they act just like any other event. Most event commands still works on the events when the caterpillar is activated, but the results will be strange.
Screenshot
![[Image: catdi2.th.png]](http://img76.imageshack.us/img76/315/catdi2.th.png)
Demo
Currently I can only present a demo which includes Wachunga's Multiple Message Windows which requires SDK 1.5: http://www.sendspace.com/file/s5hkl7 DEMO LINK BROKEN
This is because Wumpi and Despain requested it to work with that message system. (Only the caterpillar script is my work. I had nothing to do with the rest)
Simple demo made by DerVVulfman: https://www.mediafire.com/file/r7pmeldr6dtyst9
Script
http://zeriab.plesk3.freepgs.com/root/scri...pillar-v1.0.txt LINK BROKEN
Script attached here:
Zeriab's Caterpillar Script.txt (Size: 17.23 KB / Downloads: 18)
Instructions
There are instructions in the header, but they might be hard to understand.
I have tried to break down the instructions so they hopefully are easier to understand.
Big and evil instructions
FAQ
Why did you make a caterpillar script when so many are around?
Despain requested a script that worked with a particular message script and Wumpi requested a script which used map events.
It didn't seem like there was such a caterpillar script out there although I admittedly didn't search hard.
So I made this believing it would work differently from other caterpillars scripts.
How do you get the events to act differently when they walk in the caterpillar and when they don't?
Create a page which has the caterpillar activation switch as precondition. If that is the top page (the one with the highest number) then that will be the event's functionality when in the caterpillar.
If you have problems with the graphic of some events not being what they are supposed to be then add a 1 frame wait and a script call:
Code:
$game_system.caterpillar.updateThe caterpillar made me stuck
Set the events of the caterpillar to Through. (Options area to the lower right)
Compatibility
This script will most likely not work with any other caterpillar system.
Saves made with this caterpillar script cannot be used should you remove it again. (Saves without it will work with it)
It should work both without and with the SDK and I believe it should with both SDK 1.x and SDK 2.x although I have only tested SDK 1.5.
Credits and Thanks
Credits goes to Zeriab for creating the system
I would like to thank Despain and Wumpi for requesting the script.
I would like to thank everyone using their time to try and use my system.
I would like to thank everyone reading this topic.
Thanks.
Author's Notes
I would be delighted if you report any bug, errors or issues you find.
In fact I would be delighted if you took the time and replied even if you have nothing to report.
Suggestions are more than welcome
And finally: ENJOY!
- Zeriab


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