10-22-2010, 10:53 PM
Works now. Thanks! =D
CTB - A Final Fantasy X-like Battle System, Version 3.2
|
10-22-2010, 10:53 PM
Works now. Thanks! =D
04-25-2011, 01:20 AM
I've just got a simple question for you Charlie.
I have a character that dual wields, and he likes to charge and retreat after attacking with each weapon. Charge-attack-retreat-charge-attack-retreat. Is there any way I can have this character attack once with each weapon before retreating? (charge-attack-attack-retreat) I'm using DVV's Multi slot system with your CTB.
04-25-2011, 04:18 AM
It's an animation problem that nearly every sideview system has with scripts that allow for two weapon attacks.
04-25-2011, 04:19 AM
Atoa's Battle script has an add-on that does the dual wield... Also the character doesn't retreat until the second weapon attacks.
04-25-2011, 09:58 AM
Pasted from http://save-point.org/showthread.php?tid=3408
DerVVulfman said Quote:Before he answers, let me just say 'That is one of the most common problems associated with nearly every sideview emulation system.' It occurs with my Animated Battlers system (and even before when it was Minkoff's), the Cybersam CTB, Ccoa's long forgotten Sideview system, ParaDog's Sideview system... er, get the hint? The closest thing you can probably obtain is a skill that works like Gun Rain in the demo, but it has to be in MNK_MOVING_SKILL instead of MNK_STATIONARY_SKILLS. The character moves toward the target, the animation with two or more hits starts, with damage for each hit, the character then goes back to his/her position. It's pretty advanced stuff though... If you want a regular attack to work that way, sorry, as DVV said, the animation system is just designed to work differently...
04-25-2011, 04:27 PM
Thank you for your answers! I will try to find some kind of workaround.
05-06-2011, 05:20 PM
Just one question how do you change the battle formation so that you can have five characters in battle instead of four?
05-06-2011, 05:37 PM
05-06-2011, 06:39 PM
11-04-2011, 03:22 PM
Charlie, I received a request on your system, so I turn to you.
Is it possible to turn on some states to the characters when they use overdrive in the older CTB (2.9) and how it can be done? "The things I always protect never change!" - Sakata Gintoki, Gintama.
"Two people dying separately? No. If we die, we'll die together." - Suigintou, Rozen Maiden.
And sorry for my mistakes in English words, if I do it.
|
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
The Wanderers: The Customizable Encounters System | DerVVulfman | 0 | 264 |
08-24-2024, 07:12 PM Last Post: DerVVulfman |
|
Battle Item Count | kyonides | 4 | 2,169 |
02-04-2024, 05:49 AM Last Post: kyonides |
|
Super Simple Vehicle System - Enhanced | DerVVulfman | 65 | 94,852 |
06-02-2023, 06:16 PM Last Post: Sujabes467 |
|
Dalissa's Battle Cry | DerVVulfman | 2 | 7,438 |
05-09-2023, 03:07 AM Last Post: DerVVulfman |
|
Zenith Tactical Battle System Plus (ZTBS+) | DerVVulfman | 0 | 2,851 |
05-10-2022, 10:42 PM Last Post: DerVVulfman |
|
Actor Battle Items | DerVVulfman | 4 | 6,099 |
11-08-2020, 12:36 PM Last Post: Mel |
|
Battle Report | Raziel | 1 | 6,988 |
05-29-2020, 02:27 AM Last Post: Whisper |
|
Commercial System Package | DerVVulfman | 11 | 14,324 |
01-04-2020, 12:37 AM Last Post: Pelip |
|
KItemDesc XP Zilsel Version | kyonides | 4 | 7,720 |
12-01-2019, 06:11 AM Last Post: kyonides |
|
ZLSL's Battle Portraits | DerVVulfman | 4 | 7,527 |
11-12-2019, 04:10 AM Last Post: DerVVulfman |