CTB - A Final Fantasy X-like Battle System, Version 3.2
You can turn on states when you use skills, and overdrives are just skills, so...
unless you're asking how to turn on states when the overdrive bar is full.
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
Not entirely true. It's meant to add them to the character when he use attacking overdrive cause standard superimposition of state will be aimed at the enemy if skill is use.
"The things I always protect never change!" - Sakata Gintoki, Gintama.
"Two people dying separately? No. If we die, we'll die together." - Suigintou, Rozen Maiden.
And sorry for my mistakes in English words, if I do it.
Reply }
Right. Well, a common event could be used, called by the skill. But I only support the last release, not 2.9. The code in the common event would be
Code:
$scene.active_battler_copy.add_state(N)
where N is the Id of the state.

..err I hope, I'm a little rusty...
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
It's working, thanks. But I have some question again.

Quote:You can turn on states when you use skills, and overdrives are just skills, so... unless you're asking how to turn on states when the overdrive bar is full.

You talk about it, and I want to know, what can I need to do this.
"The things I always protect never change!" - Sakata Gintoki, Gintama.
"Two people dying separately? No. If we die, we'll die together." - Suigintou, Rozen Maiden.
And sorry for my mistakes in English words, if I do it.
Reply }
Currently the system does not trigger any events when the bar is filled (or depleted as a superart is used), and that would be the best way to implement such a feature.
It makes a nice idea for the future.
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
This is so awesome!
"Go wherever your heart takes you...but not that way."
Reply }
Hi again, Charlie!

In order to finally finish a demo for my project which uses this battle system, I kinda "need" (I COULD make the demo without it, but the gameplay wouldn't be complete in the demo then) the possibility of doing HP and SP damage at the same time. Like, say, 10% of the normal damage dealt is dealt as SP-damage etc. Only required for skills, if that makes things easier.

Finally, being able to see the enemy's SP the same way you can make it so that you can see their HP bars would be awesome too, but is not a must and not as important as the first request.

No rush. If you think you'll be able to incorporate this in your battle system at all, it will be a great help just knowing it. =)
Reply }
I really don't know if I will go back updating the CTB. I'm focused on the development of my game right now. But your request is "logged". :)
[Image: facebook_icon.png] [Image: youtube_128x128-120x120.png] [Image: deviant.png] [Image: save-point.png]
Reply }
Sending a little help your way, AGAFURO.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
Charlie: Ah, I see.

@ DerVVulfman: Thanks! =)


Edit: Alright, DerVVulfman managed to solve the sp-damage problem for me, so you don't have to worry about that anymore, Charlie. =)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   The Wanderers: The Customizable Encounters System DerVVulfman 0 264 08-24-2024, 07:12 PM
Last Post: DerVVulfman
   Battle Item Count kyonides 4 2,167 02-04-2024, 05:49 AM
Last Post: kyonides
   Super Simple Vehicle System - Enhanced DerVVulfman 65 94,825 06-02-2023, 06:16 PM
Last Post: Sujabes467
   Dalissa's Battle Cry DerVVulfman 2 7,437 05-09-2023, 03:07 AM
Last Post: DerVVulfman
   Zenith Tactical Battle System Plus (ZTBS+) DerVVulfman 0 2,851 05-10-2022, 10:42 PM
Last Post: DerVVulfman
   Actor Battle Items DerVVulfman 4 6,095 11-08-2020, 12:36 PM
Last Post: Mel
   Battle Report Raziel 1 6,988 05-29-2020, 02:27 AM
Last Post: Whisper
   Commercial System Package DerVVulfman 11 14,323 01-04-2020, 12:37 AM
Last Post: Pelip
   KItemDesc XP Zilsel Version kyonides 4 7,720 12-01-2019, 06:11 AM
Last Post: kyonides
   ZLSL's Battle Portraits DerVVulfman 4 7,525 11-12-2019, 04:10 AM
Last Post: DerVVulfman



Users browsing this thread: 6 Guest(s)