12-07-2008, 02:34 PM
What to do
Requires
- A few switches
- A copy of your project
- A copy of your project (Probably has to keep the old maps and switches that was used in the other project.)
How to do it
For game disc 1
- Create a switch that is restricted to this game 1 game 2 thing
- Place this on any event and activate the switch
- Create a copy of your project
For game disc 2
- On the copy of your project, there's a little bit of scripting involved here.
Go to class scene_title and do this
On line 37, find and remove
change
to
find
and change it to
find
and change to
that's it.
- (This was me being a bit of a noob on rmxp.) On the copy of your project, put a condition on every dungeon/map/stage that you made like if this switch isn't activated, the player cannot play this. (Just in case they're being cheaters.)
Here's how it works.
When the player saves his/her file on the first project (Not the copied one), make sure you tell the player to transfer or copy that file to the copied project.
Screenies
I no longer have the demo for this script/system. You have to ask someone else.
I also do not support this script.
Requires
- A few switches
- A copy of your project
- A copy of your project (Probably has to keep the old maps and switches that was used in the other project.)
How to do it
For game disc 1
- Create a switch that is restricted to this game 1 game 2 thing
- Place this on any event and activate the switch
- Create a copy of your project
For game disc 2
- On the copy of your project, there's a little bit of scripting involved here.
Go to class scene_title and do this
On line 37, find and remove
Code:
s1 = "New Game"
Code:
s2 = "Continue"
s3 = "Exit"
Code:
s1 = "Continue"
s2 = "Exit"
Code:
@command_window = Window_Command.new(192, [s1, s2, s3])
Code:
@command_window = Window_Command.new(192, [s1, s2])
Code:
@command_window.disable_item(1)
Code:
@command_window.disable_item(0)
- (This was me being a bit of a noob on rmxp.) On the copy of your project, put a condition on every dungeon/map/stage that you made like if this switch isn't activated, the player cannot play this. (Just in case they're being cheaters.)
Here's how it works.
When the player saves his/her file on the first project (Not the copied one), make sure you tell the player to transfer or copy that file to the copied project.
Screenies
Quote:
If you're trying to cheat by loading a file from game disc 1 without actually beating it, this is what happens.
Beat game 1.
I no longer have the demo for this script/system. You have to ask someone else.
I also do not support this script.