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 Veiw Range Script
#21
sorry x.x

all self taught on this so far, most of my strength lies in rewriting from a base, and then modifying it. very few things have I actually scripted from scratch.

that makes much more sense now xD
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#22
I still do that a lot, if only because it is easier. It's why I like to hang out here; Save-Point has the highest number of bug free scripts out of all of the RPG Maker communities I've seen on the internet.

Lemme know if that edit works for you.
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#23
nope doing the same thing, see's around corners and see's a character in a 7/7 sealed cube of blocks =/

also, had to replace some element.x, object.x's in that second one lol
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#24
I am officially stumped. Maybe upload your project somewhere so we can see where it is going wrong.
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#25
where and how, and i'm all over it. may even get pointers on how to shorten things lol.
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#26
zip it up and throw it on 2shared.
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#27
http://www.2shared.com/file/Z-o0yzAv/dndsystem.html

now remember when you try and look at this, it's rather hodgepodge, the scripting alterations are wherever I want, but none affect the maps, it's all combat algorithms and character stats.
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#28
?????

None of your tiles have their Passage (4 dir) flags set which this view range script uses to check if a tile is see through or not. Also you didn't include this script, or a set up to test it in your upload?
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#29
oh, that was entirely my bad, WRONG one. sht -.-

edit: I've made worse mistakes than uploading the wrong on elol here it is.
http://www.2shared.com/file/te16ngSI/dndsystem.html
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