Save Able
#1
Save Able
Version: 1

Introduction
It looks like I'm running out of ideas! ;O; I wanted to make this event system to help make game-creation easier for the developer by allowing him/her to specify which maps (dis)allows saving.

Features
  • Choose if specified maps disables or enables saving. And vice versa, if the player isn't on the specified maps.
  • Specify which maps disables/enables saving
  • Choose which switch ID, if turned on would reverse the effect.
  • Plug & Play!
Screenshots
I can't really show you a screenshot of this.

Downloads
.zip   Save Able XP.zip (Size: 194.36 KB / Downloads: 5)
.zip   Save Able VX.zip (Size: 242.97 KB / Downloads: 0)

Instructions
Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event.

FAQ
Awaiting question.

Compatibility
I don't know.

Credits and Thanks
No one to mention.

Author's Notes
My apologies for the name, I really couldn't think of anything short, catchy and better than "Save in certain maps". "Save Able" sounded pretty okay to me so... :P

Terms and Conditions
Exclusive to RMXPUniverse.
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