02-26-2009, 12:39 AM
If you're looking for the script, go here.
Introduction
"A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal."
Shadow remover script moves all the RMVX wall & roof tiles to a hidden map layer between Layers 1 & 2. That stops RPG Maker VX mapshadows from being drawn.
Features
Screenshot
Downloads
Shadow Killer.zip (Size: 241.75 KB / Downloads: 6)
Instructions
Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event.
Credits and Thanks
Punk's Notes
I (Punk) was thinking about what system to do next and I was in a mood to port something to events, so I decided to check out this shadow killer script by Sandgolem and got to work on "porting" it to events. I was surprised that this actually WORKED!
Terms and Conditions
Not intended for commercial use.
As far as reposting this event system goes, well, I'm not sure, being that the script was originally by Sandgolem... I should touch base with Sporky, no wait, he's Sandgolem.
Shadow Remover
Event-scripted
Credit goes to Sandgolem of rmvx.gameclover.com for the original script.
Event-scripted
Credit goes to Sandgolem of rmvx.gameclover.com for the original script.
Introduction
"A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal."
Shadow remover script moves all the RMVX wall & roof tiles to a hidden map layer between Layers 1 & 2. That stops RPG Maker VX mapshadows from being drawn.
Features
- Removes automatic shadows by putting walls on RMVX's 3rd map layer
- The table still has feet!
- Event-scripted version.
Screenshot
Downloads
Shadow Killer.zip (Size: 241.75 KB / Downloads: 6)
Instructions
Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event.
Credits and Thanks
Sporky's topic Wrote:Enterbrain for making their automatic shadows easily removable.Script by Sandgolem.
Initial version (last year) was based on code by Abt Ploufen.
Punk's Notes
I (Punk) was thinking about what system to do next and I was in a mood to port something to events, so I decided to check out this shadow killer script by Sandgolem and got to work on "porting" it to events. I was surprised that this actually WORKED!
Terms and Conditions
Not intended for commercial use.
As far as reposting this event system goes, well, I'm not sure, being that the script was originally by Sandgolem... I should touch base with Sporky, no wait, he's Sandgolem.