06-28-2023, 09:27 AM (This post was last modified: 06-30-2023, 01:58 AM by DerVVulfman.)
Well, I remade the menu to fill it up with all kinds of stuff.
The windows and boxes are animated. I mean, they slide in and out.
So far, the script doesn't know if a skill is physical or magical at all.
I gotta admit that the box's borders are a lot thinner nowadays.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
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I think the system looks for @int_f > 0 to determine if a skill is magical. See how they determine what skills are disabled when a battler is inflicted with Silence/Mute, I think it's just the simple @int_f > 0 check, but there might be other factors. (I don't have access to RM right now :3) Maybe the skill_can_use? method tells ya.
Battle HUD looking pretty fire. If there is aught I would change, it's the party_manager and actor_HUD to match with the rest of what lies here. Make it all clean and crisp!
But for now, I will consider this a most glorious HUD indeed.
Entertaining. Different than my chest script. I will say that my windows are a bit more fixed while yours are adjustable. A good move on your part in my perspective
But you're not accounting for the gold (or whatever currency) is in the chest.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
12-09-2023, 05:06 PM (This post was last modified: 12-10-2023, 01:12 AM by Mel.)
I tried to use the Mana Seed tilesets from Seliel in RMXP and it worked out pretty well, considering they aren't made for RPG Maker in the first place.
12-10-2023, 05:23 AM (This post was last modified: 12-10-2023, 05:24 AM by Mel.)
They are heavily inspired by the Mana series especially Trials of Mana and they look really awesome. And there are more than enough to make an actual game with them.
They just don't fit with any RMXP stuff at all due to the lower resolution.