Maps and screenshots thread
not really a screenshot, but i'm working on crafting my world map so i can get a better idea of the positions of things, and how they will look once i translate it to 2d. ive really wanted to just straight up build my world with that scenery you can buy for model train sets, but this is cheaper.

[Image: th_virtualvillageburg.jpg]
Reply }
Fun stuff Kasper !
Try on blur https://vimeo.com/48964710
Work on my project:
[Image: anbY1xAp2J9wyf6KAdti34TWS.png]
Reply }
wat?

that's a really cool transition. do you have an XP script or instructions? the transition made me think of that sound effect from Link To The Past when you warp between the light and dark worlds.


First, some simple disco fog-
[Image: discofog2.png]


This is Le'Haus Du'Style. Run by a douchey european fashionista named Formico. He will eventually sell new outfits for the characters, but for now just sells windowskins. The BGM on this map is a midi rendition "I'm Too Sexy" by Right Said Fred.

[Image: windowshop.png]
Reply }
I use this > https://github.com/Funkywork/Scripts-rm/..._bitmap.rb
But on RMXP, you don't have Graphics.snap_to_bitmap, you must use 'screenshot.dll
Reply }
i have no idea how to use that. beyond the normal functions, i have no clue how to use any of this computer stuff.

Holy Cave! this cave had some cave in issues after an earthquake.
[Image: delavancave.png]
Reply }
Nice shape/design. :)
Reply }
Yes it's very clean !

I'm working on a QuestManager (with Editor).
[Image: sWQukOBRvYLATO0JAO9WL6ppx.png]
When I 'have finish, a friend does the translate :)
Reply }
Looks really nice, a quest manager would be very helpful for my game :D
[Image: 76561198077561206.png]
Reply }
so this was a pain to do without a mouse:


[Image: water%20cave_zps93fdc2ce.png]


i need a charset for a flopping fish. it's going to be a key of sorts, but can't find it. i know one exists, i just lost it years ago. i'll zazz up this map sooner or later, i'm just glad to be done with it. it's the downstairs of the above map. it's all leading down to a ship that's parked at the bottom, but there was a cave in. i'll put a rockpile or two in to keep up the continuity
Reply }
I like these overviews that you've showed. It's obvious that you went to great detail to make the curves of the cave and water look more natural even though you are stuck using square tiles.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Pretty Maps; Bad Design. MechanicalPen 12 15,629 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
Brick Common Event Library (Development + Brainstorm thread) PK8 3 9,762 02-11-2016, 09:25 PM
Last Post: JayRay
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,589 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,610 01-07-2015, 04:57 AM
Last Post: JayRay
   Getting beyond 999 maps without scripts in Parallax maps. JayRay 1 6,303 10-20-2013, 03:10 AM
Last Post: DerVVulfman
   Big Maps vs. Small Maps bacon 28 42,281 05-09-2013, 06:26 AM
Last Post: MechanicalPen
  Game Idea Thread KasperKalamity 30 41,170 11-14-2012, 12:58 AM
Last Post: KasperKalamity
   The Critique & Feedback thread deValdr 15 22,445 11-27-2010, 06:45 PM
Last Post: Guardian
   [Hiatus] Windowskin Generator Contribution Thread PK8 7 16,070 07-06-2009, 01:26 AM
Last Post: decibel



Users browsing this thread: 24 Guest(s)