12-10-2010, 05:52 AM
Melly-Mel's Calendar System
Ver 1.8
Ver 1.8
Introduction
Based on designs by Kylock and features employed by Near Fantastica in his original system, this Day Night system gives the user mastery over the time system in his project.
By manipulating the script's configuration section, one can control how fast time runs in the game, the actual increments used, and even how many months there are in a year. The creator has full control over the game's calendar.
Not only that, you can program weather patterns based on months or dates of your choice. Of course, using a [SET WEATHER EFFECTS] event works as normal.
Demo
Right here
Script
The Script
Instructions
The instructions are in the script. Mostly packed around each value and array you can edit.
Based on:
Near Fantastica's Day/Night and Kylock's Time System
Credits and Thanks
Thanks to PK8... (among other aliases)... for requesting a time script that included weather control, which I added to this script. To Near Fantastica and Kylock for the basics of this Day/Night script. And to Kalier, who gave me a few ideas while discussing fun game features. Also to Yin who gave me the idea of making a switch system useful for event switches like night-time campfires or lamp post lights. And thanks goes to both Kalier and Rosair who wanted a revision of the Switch system to allow for multiple switches which can be controlled by the time system. Finally, thanks to Rosair for noticing a bug related to the day-overlap function that interefered with the script's game switch toggling system.
Terms and Conditions
The system is designed for royalty-free usage in private, shareware and commercial games.