05-29-2025, 05:23 AM
(05-28-2025, 04:27 AM)DerVVulfman Wrote: Something I've been lightly toying with:
Concept: A new Event system designated NPCs
Contents: Both event data, actor data, and map_id, X, Y coordinate data
Current Progress: Converting an event to an NPC in early stages. Maps do erase starting event when creating the NPC. NPCs can be transferred from one map to another with no problem. Triggering NPC commands has partial success.
I took a step backward and performed some reworks of my code. Currently, it will not trigger NPC commands as a result. However, that will be easier to manage once I add passable checks so events CAN bump into each other.
FOR OUR FULLY REGISTERED MEMBERS... (A TASTE)
* Its an attachment, so guests do not have access.
And members who have not posted a greetings within our Occasions need to do so for full privileges.
The demo itself is small. But the premise is big. Create NPCs that can actually move from place to place. Create NPCs that are unique and have a unique Reference ID so their own individual conditions may be tracked. Possible uses, items carried unique to the NPC, reactions and encounters individualized.
... Essentially "Elders Scrolling" the suckers.