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I have upgraded form XNA 3.1 to XNA 4.0 for my Hartacon XNA project. Gmaes need to be developed with 4.0 in order to be published and sold. The convention went enough smoothly, just had to change a few functions names and now I have a little problem with the rendering order of objects on the screen, but I should solve this quickly.
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(02-24-2011, 04:34 AM)DerVVulfman Wrote: Can you generate a swarm of 'Ghost' enemies for MrMo's ABS? Have them spit out from a hole in the ground (event) or randomly pop up on the map? Hehe. I forgot to slow down enemy generation and I got mobbed.
I was just looking back at messages and thought of a few newer examples; the crows' nests in Diablo II; Skagnetti Caves in Borderlands (except you can't destroy the caves in Borderland).
On a different topic, I'm thinking about starting up an RPG on RMXP. I'm thinking of making all the characters monkeys and have like a leopard army or something. I don't know, still working on the idea.
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I'm compiling the commissioned artwork from my artist, getting some of my sprites together, and piecing together the battle system. Should have a blog site up in the coming month :3
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I'm trying to put everything into ABC order in my RMXP database. It's a *****load of work. Oh, my god.
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Just retooled the hud script that comes with MrMo'S ABS. It had a config system, but all the stuff was hotwired in, so the config did zilch. So, next time I upload the ABS, gonna have this. And added stuff to it too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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(04-20-2011, 07:01 AM)Olivia Wrote: Why in ABC order hybrida?
Yeah, because finding a single animation out of 3000+ animations is kinda hard. Same goes for the 2000+ weapons, skills, etc. I hate using ID numbers XDDDDDD.
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Need to work on civilian AI. They will react on whether or not your weapons are drawn, how you have acted in the particular neighborhood and so on.
I also need a voice actor for one simple line.
Valdred
Tech Administrator of Save-Point
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I dunno really xDDD. Omega Force Hybrida will be a somewhat long game. It also has a ***** load of mini games and alternate game modes.
I'm at the point where I need to just balance the attack skills, and create cut scenes. Cut scenes alone might take months to do. I have planned to be 100% finish on Omega Force Hybrida before December 21, 2012. That's a very special date too.
*Gets to work*
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(04-20-2011, 10:17 AM)Hybrida Wrote: I dunno really xDDD. Omega Force Hybrida will be a somewhat long game. It also has a ***** load of mini games and alternate game modes.
I'm at the point where I need to just balance the attack skills, and create cut scenes. Cut scenes alone might take months to do. I have planned to be 100% finish on Omega Force Hybrida before December 21, 2012. That's a very special date too.
*Gets to work*
Considering that December 22nd, 2012 is the end of the world...
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Integrated my Menu-in-Map with MrMo's ABS and a whole host of other features (random map generator... Mode7... Gate-to-Gate travel... ) and still working. Because of the newer system, I had to start from near-scratch, and have been plugging already-tested code into the project.
Don't bring up a menu to stop the carnage. Don't think the game pauses while you switch weapons with Equip. The monsters will keep attacking you with the menu up.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links