07-26-2012, 04:12 PM
I figured out why I hate scripting: sometimes I get really involved and write a complex script that has lots of little details, and sometimes some of those details are wrong. Its worse when those wrong details are fresh in your mind and you're not allowed to sleep until you fix 'em!
I've been continually working with Animated Battlers + Trickster's Active Timer CBS, I've created some new custom system sounds (cursor, decision, cancel, battle start, etc) and made sure their volumes VS my custom battle tracks don't clash and drown one another out. I've made some edits to a swordsman template I drew up long ago so it animates better in the CBS, but its still unshaded and needs some attention. I just realized I do need a 'clothing' system to display different weapons, so I'll probably be importing visual equipment tomorrow.
...I really need to get on myself about creating more weapon-based animated battler templates!
Anyways, I also began writing this script which not only corrects the element ratings formulas but allows for customization on various things element-related. There is still a bug or two in the system and it isn't finished, but in the end you can set custom element damage reduction (or increases) when wearing certain 'armor'. I plan to do similar things for skills, weapons, etc. Some customization in this system will ignore the database and its A, B, C, D, E, F / check-box settings in favor for a dynamic percentage-based system, but if an object isn't customized it goes off default.
Alright, I'm going to fix what I need to fix and I'm going to bed, c'ya!
I've been continually working with Animated Battlers + Trickster's Active Timer CBS, I've created some new custom system sounds (cursor, decision, cancel, battle start, etc) and made sure their volumes VS my custom battle tracks don't clash and drown one another out. I've made some edits to a swordsman template I drew up long ago so it animates better in the CBS, but its still unshaded and needs some attention. I just realized I do need a 'clothing' system to display different weapons, so I'll probably be importing visual equipment tomorrow.
...I really need to get on myself about creating more weapon-based animated battler templates!
Anyways, I also began writing this script which not only corrects the element ratings formulas but allows for customization on various things element-related. There is still a bug or two in the system and it isn't finished, but in the end you can set custom element damage reduction (or increases) when wearing certain 'armor'. I plan to do similar things for skills, weapons, etc. Some customization in this system will ignore the database and its A, B, C, D, E, F / check-box settings in favor for a dynamic percentage-based system, but if an object isn't customized it goes off default.
Alright, I'm going to fix what I need to fix and I'm going to bed, c'ya!