05-12-2015, 11:58 PM 
	
	
	
		I ran into a bizarre bug when testing my game: if the player character gets killed in battle, you'll end up controlling an invisible square on the field. They will only appearing again after being revived.
	
	
	
	
	
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		05-12-2015, 11:58 PM 
	
	 
	
		I ran into a bizarre bug when testing my game: if the player character gets killed in battle, you'll end up controlling an invisible square on the field. They will only appearing again after being revived.
	 
	
	
	
	
		
		
		06-01-2015, 01:11 PM 
	
	 
	
		I've noticed when opening the skill or item menu, I get a bit of a pause while RMVXA has to draw or the items, I suppose. I know it's something to do with the item number, as 1/0 items creates no such jump. 
	
	
	
	
A skill menu with 16 items creates a bit of a jump first open, then doesn't seem to afterwards. An item menu with 21 items has a larger jump/lag issue, and happens every time it's opened. So I wonder then if it's something in the engine, or in my scripting. In a side sandbox/project, there doesn't seem to be any such issue, despite sharing similar design/scripts. The question then is what that they don't share, that is causing the problem. On lag notes, my battles seem to sway around 57-58fps. It shouldn't be an issue since I don't see slowdown like with those menus opening, but it just bothers me, since everything else seems to be perfectly okay at 60fps~. A quick commenting out leads me to believe it could be the animated battlers in some way, which sounds even more complicated to check for. 
		
		
		06-01-2015, 11:18 PM 
	
	 
	
		XP or VXACE? I remember XP has a bug that can cause battles to lag. Or maybe your animated battle script is redrawing everything more than it needs to. A shot in the dark, but it's probably redrawing once for every battler onscreen, instead of updating them all at once.
	 
	
	
	
	
		
		
		06-02-2015, 01:13 PM 
	
	 
	
		I'm using VXAce. I looked around all over the script, notably in update areas.  
	
	
	
	
I think it's just a part of Ace. I fiddled around, but I'd always end up having the 60fps bounce to 59/57 every 3/5 seconds. I then removed/placed-below-main the Anim Battler script, and set use_sprite? for Game_Actor to true (among some co-ordinates). Even though the sprites were not there, there was still a moment every 5 seconds of a few less frames. So I should probably just shrug it off. 
		
		
		06-02-2015, 03:51 PM 
	
	 
	(06-01-2015, 11:18 PM)MechanicalPen Wrote: XP or VXACE? I remember XP has a bug that can cause battles to lag. Or maybe your animated battle script is redrawing everything more than it needs to. A shot in the dark, but it's probably redrawing once for every battler onscreen, instead of updating them all at once.Interesting. I was suffering from some noticeable lag on battles when using single buffing/healing spells. Initially, I chalked it up to the large party script I'm using but upon closer experimentation, I realized it was the HP/SP bars script I had. 
		
		
		06-02-2015, 07:20 PM 
	
	 
	
		Recently, I've been using a sort of timer check in a number of things recently, so bars and stats only refresh after X number of frames.  That way, you avoid lag.  Helps out a lot.
	 
	
	
	
	
		
		
		06-04-2015, 03:45 AM 
	
	 
	
		I dont have enough game to post it. but here's a picture to say im doing something.  
	
	
	
	
Im tired of the boring old title screen. Here's my MMO mimic loader screen. something different. ![]() and The CMS...working on it still...or trying to unbreak what worked and now doesn't then fix what never did. If that makes sense.  
	
		
		
		06-04-2015, 05:50 AM 
	
	 
	
		I like it! Is this gonna be for the RMXP friends game where you all get lost in an online universe? Kind of like .Hack or something, where you are playing a simulated MMO like game?
	 
	
	
	
	
		
		
		06-04-2015, 06:02 AM 
	
	 
	
		Yep, something very similar to the later .hack themes. Story is a sore point since I have conflicting ideas trying not to completely copy the genre. There's a lot of them now. Sword Art Online, No Game No Life, Log Horizon. Lots of anime that could easily be made into a game. Don't want that competition if I translate it out of RMXP. 
	
	
	
	
and thanks for the feedback :)  | 
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