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 Turn without moving.
#1
So I made the following modification to Game_Player to allow turning when a key is tapped, as opposed to just move right off the bat. Problem is, is that there's a too-long-a-pause from turn to continue moving. Is there perhaps a better way to go about this?

PHP Code:
#--------------------------------------------------------------------------
  # ● Frame Update : Player Movement
  #--------------------------------------------------------------------------
  
def update_player_movement
    
# Move player in the direction the directional button is being pressed
    
if Input.trigger?(Input::DOWN) || Input.trigger?(Input::LEFT) ||
         
Input.trigger?(Input::RIGHT) || Input.trigger?(Input::UP)
    case 
Input.dir4
    when 2
      
@direction 2
    when 4
      
@direction 4
    when 6
      
@direction 6
    when 8
      
@direction 8
    end   
    elsif Input
.repeat?(Input::DOWN) || Input.repeat?(Input::LEFT) ||
         
Input.repeat?(Input::RIGHT) || Input.repeat?(Input::UP)
    case 
Input.dir8
    when 1
      move_left
move_down
    when 2
      move_down
    when 3
      move_right
move_down
    when 4
      move_left
    when 6
      move_right
    when 7
      move_left
move_up
    when 8
      move_up
    when 9
      move_right
move_up
    end
    end
  end 
Reply }
#2
I think it's safe to say you can probably ditch the triggers and repeats. I managed to pull a "tap to turn, press to move" movement by doing something like this (for facing down):

Code:
if @direction != 2
  turn_down
  @wait_count = 3
elsif @wait_count == 0
  move_down
end

For the @wait_count, you might want to choose a number between 2 to 4. 2 would require some really light tapping to make a turn, whereas 4 is pretty loose but at the risk of there being a noticeable delay between the player turning a particular direction, and the player moving in that direction.
Reply }
#3
Oh that works quite well, thanks. :o
Reply }


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