05-29-2012, 11:12 AM
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05-29-2012, 11:55 AM
I think it's safe to say you can probably ditch the triggers and repeats. I managed to pull a "tap to turn, press to move" movement by doing something like this (for facing down):
Code: if @direction != 2For the @wait_count, you might want to choose a number between 2 to 4. 2 would require some really light tapping to make a turn, whereas 4 is pretty loose but at the risk of there being a noticeable delay between the player turning a particular direction, and the player moving in that direction. |
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