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nope doing the same thing, see's around corners and see's a character in a 7/7 sealed cube of blocks =/
also, had to replace some element.x, object.x's in that second one lol
Posts: 422
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Joined: Aug 2011
I am officially stumped. Maybe upload your project somewhere so we can see where it is going wrong.
Posts: 12
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Joined: Aug 2013
where and how, and i'm all over it. may even get pointers on how to shorten things lol.
Posts: 422
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zip it up and throw it on 2shared.
Posts: 12
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http://www.2shared.com/file/Z-o0yzAv/dndsystem.html
now remember when you try and look at this, it's rather hodgepodge, the scripting alterations are wherever I want, but none affect the maps, it's all combat algorithms and character stats.
Posts: 422
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?????
None of your tiles have their Passage (4 dir) flags set which this view range script uses to check if a tile is see through or not. Also you didn't include this script, or a set up to test it in your upload?
Posts: 12
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oh, that was entirely my bad, WRONG one. sht -.-
edit: I've made worse mistakes than uploading the wrong on elol here it is.
http://www.2shared.com/file/te16ngSI/dndsystem.html