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Herb Digging MiniGame
Version: 1.3
Introduction
This lets the game developer make a minigame where the player must dig up a herb withoug cutting the root while racing against a timer. Nimble fingers are a must when dealing with herbs/plants with extensive roots.
Demo
(Click)
Instructions
Built into the script.
Credits
AnimalX3 for the original version from 2008, Eagleeye1990 who suggested a 'success switch' feature, and finalholylight who suggested selfswitches.
Compatibility
Designed for use with RPGMaker XP.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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More thinsg for me to test XD
Sounds interesting, I'll try that out after I'm done messing arround with your textfile extractor =)
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I think you should make a youtube channel about the hundreds of scripts you made. Not about the configuration, just show the demo while you use them and explain what they do.
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Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches.
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(10-08-2014, 08:25 AM)finalholylight Wrote: Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches. Self Switches? Fine... fine... fine... I'll do that.
OH, WAIT! I did.
New BUMP to version 1.2.... You can now use a normal switch, or an array that holds the ID of an event and its self-switch letter (like so: ['6', "A"] ).
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Dear VVulfman, there is a littile bug.
For example: If im about to make a flower who gives me 10 items if I dig it, it always gives only 1 one of it despite the fact that I wrote someting else.
Like this:
$scene = Scene_Herb.new(33, 2, 30,
6, 17)
Now, it should give me 17 times of Item 33, when I dig it. Right? But it only gives me one of it everytime. Hm...
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Twenty five downloads, and no one noticed until now?
Hey, Melana. We now have a...
BUMP
to version 1.3
This fixes the script... particularly a bug on like 495 where it didn't give you the @amount of herbs defined.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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I've a question.
How do I change the volume of the sounds of the scirpt? I mean the Audio/SE/129-Earth01 when I dig.
And how do I choose a custom sound when I succesfully dig a herb. I mean beside from the original victory theme.
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The bulk of this script is still AnimalX3's, so I did nearly 'nothing' to the original other than the suggested changes by Eagleeye1990 and FinalHolyLight. However, the changes you wish are easy.
Your typical Audio call is ( Filename, volume, pitch ), so when you find line 480 reading ...
Code: Audio.se_play(Herb::DIRT_DIG_SE)
... you can change it to ...
Code: Audio.se_play(Herb::DIRT_DIG_SE, 80,100)
... to reduce volume to just 80% of normal.
Likewise, you can do the same to the fail sound effect on line 460.
And the traditional 'battle end' music was hard-coded on line 492. You could replace the line with ...
Code: Audio.me_play("Audio/SE/012-Gag01",80,100)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Hi i've just tested your demo.
And i love this system, could you make a relic digging version of this ?
If we can use a map to store all relics hitbox (1 map per relic) and a png image to set relic graphic.
I hope you can read this post and wish that my idea become real.
See Ya.
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