DoubleX RMVXA Intercept Magic
#1
DoubleX RMVXA Intercept Magic
Version: v1.03b
Introduction

Allows users to set states that intercepts magic under some conditions(similar to FF6's Runic command)

Features

*
Use of notetags(requires knowledge of notetag usage) to set specific states to let battlers intercept skills

Video



Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Compatibility

Scripts aliasing or rewriting method:
- self.load_database under module DataManager
- add_state under class Game_Battler
- use_item under class Scene_Battle

may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible


Credits and Thanks

None

Author's Notes

None

Terms and Conditions

None other than not claiming this script as created by anyone except DoubleX or his alias
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
So... this is an enhanced version of the classic 'Blue Mage' skill learning system from Final Fantasy, letting players learn the skill attacking them except you can absorb the MP too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#3
(04-05-2014, 06:47 PM)DerVVulfman Wrote: So... this is an enhanced version of the classic 'Blue Mage' skill learning system from Final Fantasy, letting players learn the skill attacking them except you can absorb the MP too.
Yeah, I was playing FFV and FFVI while writing this script, and it's like combining Blue Magic in FFV with Celes' Runic in FFVI with some customizable details added Grinning

Edit:
Updates
v1.03a(GMT 1000 7-12-2014):
- Added <ally intercept>, <enemy intercept> and <intercept chance>notetags
v1.02b(GMT 1000 27-7-2014):
- Fixed crashes with Intercept_MP_Limit or Intercept_TP_Limit being true
v1.02a(GMT 0700 21-6-2014):
- Added <hit intercept mp> and <hit intercept tp> notetags
v1.01a(GMT 0200 8-4-2014):
- Allows users to set intercept animations
v1.00b(GMT 0900 7-4-2014):
- Fixed intercept magic not working on allies' skills bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#4
Updates
v1.03b(GMT 1400 7-7-2015):
- Improved this script's efficiency and readability
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   DoubleX RMVXA Confusion Edit DoubleX 2 6,813 06-06-2020, 02:37 AM
Last Post: DoubleX
   DoubleX RMVXA Reflect State DoubleX 1 6,653 09-16-2017, 03:52 AM
Last Post: DoubleX
   DoubleX RMVXA State Triggers DoubleX 4 10,064 05-14-2016, 03:25 AM
Last Post: DoubleX
   DoubleX RMVXA Item Triggers DoubleX 2 6,695 02-27-2016, 03:02 AM
Last Post: DoubleX
   DoubleX RMVXA Dynamic Data DoubleX 2 6,571 11-12-2015, 01:54 AM
Last Post: DoubleX
   DoubleX RMVXA Linked Battlers DoubleX 1 6,456 11-08-2015, 04:29 AM
Last Post: DoubleX
   DoubleX RMVXA Object Trace DoubleX 3 7,195 10-27-2015, 11:21 AM
Last Post: DoubleX
   DoubleX RMVXA State Counters DoubleX 4 8,961 09-19-2015, 01:57 PM
Last Post: DoubleX
   DoubleX RMVXA Basic ATB Bar DoubleX 1 5,859 09-09-2015, 09:52 AM
Last Post: DoubleX
   DoubleX RMVXA Diagonal Movement DoubleX 0 4,729 08-15-2015, 02:13 PM
Last Post: DoubleX



Users browsing this thread: 1 Guest(s)