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 Memorie
Winking Just don't delete it, back it up just in case you'll ever recycle it for any other project.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(08-04-2020, 05:49 AM)kyonides Wrote: Winking Just don't delete it, back it up just in case you'll ever recycle it for any other project.

That's pretty much what I did last time. Though I'll give a more thorough backup this time around.
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[Image: attachment.php?aid=1476]

Welp, I guess the next thing is to import the graphics/scripts/audio files/maps I want to keep in this project. So here's the new announcement. From now on, I'm gonna use a different battlesystem, though I'll probably check each one. Maybe the XAS, but not likely. Though making the game an ABS is an interesting idea. I'm gonna be fishing for battle systems again, or redownload the Lycan ABS System, and try that out again, since it's been a bit long since I even touched the thing (See this project that's currently in hiatus that I'll work on later), making this the second game I'd announce to have that system. Yeah. I'll do that instead of a traditional Side View ATB system. It's gonna take a bit, but I have nothing better to do right now, so I'm gonna do that. This project will be back to square one to implement the new system(s), as well as salvage some old things. But first, I got to play 'salvage and recycle for later use'.

So in summary, and for that not mentioned above, here's what's going to change.
  • Different battle system, probably going to be an ABS instead of a traditional ATB RPG, making this a bit more interesting as I look at the ABS I'll use.
  • Title Screen will probably be made with pictures, as well as a Panorama as the background. The pictures will be for the choices, but if that doesn't go well, it'll be the same as what I shown before for now.
  • Some character graphics might change. As I'm using a mix of generators... for some reason. I've been thinking about this part a lot. And Some characters, like Akiko, to be more specific, have been reused too much. I think it's time to retire the old, and give the character graphics a fresh coat of paint. But I'll still use these old graphics until I get new ones ready. The odds of me doing this one is very slim to none, so I may just continue using the older character graphics.
  • New additions that have been planned out will still be in there, though the three minute survival mode, that's planned, will be an arena, and full of waves of enemies instead of one battle after another.


Attached Files
.png   Proof of Fresh Take.png (Size: 685.76 KB / Downloads: 58)
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Interesting revamp indeed. Especially that intriguing part about how you might no longer need your old graphics. You can donate them to a resident shark at any time if you don't mind. Laughing
It's not gonna become some sort of Zelda game, right? I hope not. Variety is good.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(08-06-2020, 07:09 AM)kyonides Wrote: Interesting revamp indeed. Especially that intriguing part about how you might no longer need your old graphics. You can donate them to a resident shark at any time if you don't mind. Laughing
It's not gonna become some sort of Zelda game, right? I hope not. Variety is good.

I might think about that. Also, no. It's not going to be like a Zelda game. The game has more than just going to get about 3-6 things, then a Master Sword-ish thing, then fight the final boss, I assure you.
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Well, even Metal Gear (the 1987 start of Solid Snake and 'Metal Gear Solid') began as an ABS... one with guns and knifes and big BOOM grenades. So one could have some fun liberties with the right ABS system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Hmm... So the scripts I moved over to the new ones are Both of Mog scripts that were used earlier, and Xenres' Title Skip Script. However, before that, I decided to use the Lycan ABS, for a second time. Sadly, after putting in the title skip script, this happened.
[Image: attachment.php?aid=1481]

So I guess this would mean this. Instead of making a custom title screen, like before, I'll make a game mode/character select screen instead, to make up for the conflicting Scripts. So the Title Skip script is out the window for now. Also, I (Might) have to cut Mog's C-Hud script in order to see some hotkeys with the HUD Provided in the demo(s) of Lycan ABS, but I might not have to, so yeah...


Attached Files
.png   huh that was unexpecting.PNG (Size: 8.94 KB / Downloads: 29)
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Riddle me this. Did you make/use a custom title script and did you put said custom title script 'ABOVE' the Lycan ABS.?

Lycan ABS's command_new_game creates the $ABS object for enemies and companions along with some other stuff.

It's read_save_data command in Scene_Load does so too and handles loading custom marshaled data.

Its write_save_data method in Scene_Save writes the custom data needed.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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(08-30-2020, 03:18 AM)DerVVulfman Wrote: Riddle me this. Did you make/use a custom title script and did you put said custom title script 'ABOVE' the Lycan ABS.?

Lycan ABS's command_new_game creates the $ABS object for enemies and companions along with some other stuff.

It's read_save_data command in Scene_Load does so too and handles loading custom marshaled data.

Its write_save_data method in Scene_Save writes the custom data needed.

Yeah. And tried below Lycan ABS scripts as well.

Didn't know the Lycan ABS handles new game differently.
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Well, line 1321 (as your display shows) indicates this line:
$ABS.enemies = {}

If it is saying that it cannot figure out what enemies is because enemies is part of a Nil class, then the $ABS class had not been defined.

The $ABS class needs to be defined (aka created), and that only occurs when you Create a new game (via the command_new_game method), or load an existing game (via the read_save_data method in Scene_Load).

Now the code I used in the two methods are not overwriting the original methods, but use alias commands to add my ABS code to them. So either some script was placed after the ABS and is voiding my changes, or some script placed before had decided to create a new game without using the actual create_new_game method. It happens. Either way, it is something is interfering and preventing the $ABS object from being initialized.

Had you instead tried an already existing save game after loading the Lycan ABS, you would have instead received an End of File error.



EDIT: AHA! You have Xenres TITLE SKIP! It has code, does it not, that skips the title screen and starts its own NEW GAME????? I'm not familiar with Xenres' system, but it must have its own. Look to this and adapt his script with the values and commands within the Scene_Title code I crafted. This would include copying over any necessary 'new' methods I wrote for Scene_Title.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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