Spritesheet Generator Conversion Script
#1
Spritesheet Generator Conversion Script
Version: 1.0



Introduction
For those using an Animated Battler script that needs a battler with a single row of mutiple poses like the Minkoff style.  This script lets you convert battler graphics from RPGMaker MV and RPGMaker 2003 formats for use.



Features
  • Hopefully simple to use
  • Keeps the alpha channel(transparency) intact
  • Still a WIP (that's Work in Progress, guys)



Demo
None (yet).



Script
The Script



Instructions
They're within the script.  But I expect that you only alter the SOURCE, the OUTPUT and the SETSTYLE values in the configuration section.  Nothing else should be touched.  The source graphics must be placed in the root directory of your project, and the output will show up there when done.



SAMPLE GRAPHIC
Want an example? I made this simple test battler from The Charas Project, and with it...
[Image: attachment.php?aid=1067]

...and made this.
[Image: attachment.php?aid=1068]



FAQ
This utilizes a number of features from the MACL, specifically the ZLib PNG system.



Compatibility
I wrote this with RPGMaker XP in mind.  However, it may just work with VX and VXAce with a bit of minor tweaking.



Terms and Conditions
Free for use.  It's not expected to be in any actual game.   It's a tool afterall

.png   RM2K3_Style.png (Size: 7.8 KB / Downloads: 137)
.png   Output2.png (Size: 10.65 KB / Downloads: 120)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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