KItemDesc XP
Zilsel Version
version 1.0.2
by Kyonides
Introduction
This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment.
You may also want to activate a global switch to show skills as if they were simple items!
Don't worry! You can deactivate that at any given time!Warning: The player cannot change this on his own so you would need to let them use an event as a trigger.
Just paste it in a script section above Main but below Scene_Debug.
Screenshot
![[Image: kitemdescxpzisel01.jpg]](https://i.postimg.cc/GhjmvYNV/kitemdescxpzisel01.jpg)
The Script
XP Version
Code:
# * KItemDesc XP Zilsel Version
# Scripter : Kyonides Arkanthes
# v1.0.2 - 2019-11-24
# This scriptlet allows you to show custom icons and comments in the Inventory
# Menu scene. It will show the party leader's opinion on a given item.
# Place large icons in the Graphics/Pictures directory if you ever use them!
# You may also allow the player to check out his or her skills on the same menu
# by activating a global switch via an event command. It can be deactivated at
# any given time!
module KItemDesc
INCLUDE_SKILLS_SWITCH_ID = 1
PICTURE_X = 12
PICTURE_Y = 12
PICTURE_CENTER_X = true # true - Ignores X coordinate, false - uses X
PICTURE_CENTER_Y = true # true - Ignores Y coordinate, false - uses Y
COMMENTS_Y = 180
ACTOR_OPINION_LABEL = "%s's Opinion"
# Comments may include newlines alias \n if needed.
DEFAULT_COMMENT = "The hero has nothing to say\nabout this"
@comments = {} # There's no need to edit this line.
# [[Kind, ID]] = { ActorID => "Hero's comment on current item", etc. }
# Kind Options - :item, :weapon, :armor, :skill - Check the following example.
@comments[[:item, 1]] = {
1 => "You know, I'll never need potions\nfor I'm invincible!"
}
@comments.default = {} # Do not touch this! It will eat you alive!
def self.comments() @comments end
end
class Game_Party
def leader() @actors[0] end
end
class ItemDescWindow < Window_Base
include KItemDesc
def initialize
super(320, 64, 320, 416)
self.contents = Bitmap.new(width - 32, height - 32)
end
def refresh(new_item)
return if @item == new_item
@item = new_item
c = self.contents
c.clear
return if @item.nil?
lid = $game_party.leader.id
name = $game_party.leader.name
key = [@item.type, @item.id]
comments = KItemDesc.comments[key][lid] || DEFAULT_COMMENT
comments = comments.split("\n")
text = sprintf(ACTOR_OPINION_LABEL, name)
icon_name = @item.icon_name
begin
bit = RPG::Cache.picture(icon_name)
rescue
bit = RPG::Cache.icon(icon_name)
end
rect = Rect.new(0, 0, bit.width, bit.height)
icon_x = PICTURE_CENTER_X ? 288 / 2 - bit.width / 2 : PICTURE_X
icon_y = PICTURE_CENTER_Y ? COMMENTS_Y / 2 - bit.height / 2 : PICTURE_Y
c.blt(icon_x, icon_y, bit, rect)
c.draw_text(0, COMMENTS_Y, 288, 24, text)
comments.size.times do |n|
c.draw_text(0, COMMENTS_Y + 28 + n * 24, 288, 24, comments[n])
end
end
end
module RPG
class Item
def type() :item end
end
class Weapon
def type() :weapon end
end
class Armor
def type() :armor end
end
class Skill
def type() :skill end
end
end
class Game_Party
def item_keys() @items.keys.sort end
def weapon_keys() @weapons.keys.sort end
def armor_keys() @armors.keys.sort end
def skills() @actors.map{|a| a.skills } end
def skill_number(item_id) skills.select{|n| n == item_id}.size end
end
class Window_Item
alias :kyon_itemdesc_win_item_up_help :update_help
def initialize
battle = $game_temp.in_battle
w = battle ? 640 : 320
super(0, 64, w, 416)
refresh
self.index = 0
return unless battle
@column_max = 2
self.y = 64
self.height = 256
self.back_opacity = 160
end
def refresh
if self.contents != nil
self.contents.dispose
self.contents = nil
end
@data = []
$game_party.item_keys.each{|i| @data << $data_items[i] }
unless $game_temp.in_battle
$game_party.weapon_keys.each{|i| @data << $data_weapons[i] }
$game_party.armor_keys.each{|i| @data << $data_armors[i] }
if $game_switches[KItemDesc::INCLUDE_SKILLS_SWITCH_ID]
$game_party.skills.each{|i| @data << $data_skills[i] }
end
end
@item_max = @data.size
if @item_max > 0
self.contents = Bitmap.new(width - 32, row_max * 32)
@item_max.times{|i| draw_item(i) }
end
@desc_window.refresh(@data[@index]) if @desc_window
end
def draw_item(index)
item = @data[index]
number = current_item_number(item.type, item.id)
usable = (item.type == :item and $game_party.item_can_use?(item.id))
self.contents.font.color = usable ? normal_color : disabled_color
x = 4 + index % @column_max * (288 + 32)
y = index / @column_max * 32
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
bitmap = RPG::Cache.icon(item.icon_name)
opacity = self.contents.font.color == normal_color ? 255 : 128
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
end
def current_item_number(item_type, item_id)
case item_type
when :item
$game_party.item_number(item_id)
when :weapon
$game_party.weapon_number(item_id)
when :armor
$game_party.armor_number(item_id)
when :skill
$game_party.skill_number(item_id)
end
end
def desc_window=(new_window)
@desc_window = new_window
@desc_window.refresh(@data[@index])
end
def update_help
kyon_itemdesc_win_item_up_help
@desc_window.refresh(@data[@index]) if @desc_window
end
end
class Scene_Item
def main
@item_desc = ItemDescWindow.new
@help_window = Window_Help.new
@item_window = Window_Item.new
@item_window.help_window = @help_window
@item_window.desc_window = @item_desc
@target_window = Window_Target.new
@target_window.visible = false
@target_window.active = false
Graphics.transition
main_loop until $scene != self
Graphics.freeze
@item_desc.dispose
@help_window.dispose
@item_window.dispose
@target_window.dispose
end
def main_loop
Graphics.update
Input.update
update
end
endTerms & Conditions
Free for use in any kind of videogame.
You must include my nickname in your game credits.
Give me a free copy of your completed game if you include at least 2 of my scripts!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE


![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)
and implemented a new feature, listing skills as if they were simple items! 
Ruby class from its predefined parent class. If it has been defined ONCE, there is NO NEED to keep repeating yourself over and over again.
I did my best taking in consideration I'm not being paid for this.
I've brought you one just in case you ever felt as if you had been left behind. Now you can enjoy the convenience of showing actor's comments as well. 