Hi, from Taiwan!
#11
Yeeeeah, since our hack in September 2020... 500 spambot intrusion... I haven't touched much of the base forum superstructure after the removal of various vulnerable plugins. I just re-included the Rules and BBCode buttons to the menu.

Oh, and don't worry. Any RPGMaker engine from RMXP on up can be made to an increased or decreased resolution depending upon the game developer. And sFonts (sprite fonts) have been made possible for nearly two decades to the RPGMaker line.
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#12
People might confuse early versions of RM series with XP just because it was launch like around 2005. It's kind of unfair but it's not relevant as to become offensive for any XP developer. Young users ignore much of RM's past. Why should they know anyway? Who Knows? 

I was watching one of your gameplays, specially the one where Frogge needs to save!? another RM community. I couldn't read the dialogues so I got bored of Frogge being... Frogge. Laughing

There was only one user that we have met here that ended up sounding familiar to me while watching it. Besides that, I didn't get most of that community's references. Happy with a sweat I've not been there for quite some time anyway.

Got any next projects on your list? Thinking
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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#13
(01-26-2023, 03:55 PM)DerVVulfman Wrote: Yeeeeah, since our hack in September 2020... 500 spambot intrusion... I haven't touched much of the base forum superstructure after the removal of various vulnerable plugins.  I just re-included the Rules and BBCode buttons to the menu.
Ah, I see. That BBCode page is really useful; didn't know a page like that would exist. XD

(01-26-2023, 10:09 PM)kyonides Wrote: People might confuse early versions of RM series with XP just because it was launch like around 2005. It's kind of unfair but it's not relevant as to become offensive for any XP developer. Young users ignore much of RM's past. Why should they know anyway? Who Knows? 

I realized I probably somehow thought that game was an XP game later on (despite initially knowing that it's not when I played it) because it has an introduction with Professor Oak, and there is this Pokémon Essentials stuff that is made in XP.

(01-26-2023, 10:09 PM)kyonides Wrote: Got any next projects on your list?

I have been pretty much away from almost all RPG Maker stuff since the opening of my Etsy shop, but anything that could release "soon" would be Star Shift Rebellion (made in RPG Maker MV) and not really "my" game but I am lead staff in this. Other than that is my own VX Ace project with a Tales of battle system, and the project is on hiatus, and not something that is likely to resume soon until at least a year or two later. My priority is mostly away from RPG Maker stuff at this time besides Star Shift stuff. UPDATE in Sep. 2024: RM stuff is not a priority for me at all right now, but I will be back someday after I sort out life and work situations. I am also not a part of Star Shift anymore since last year in September 2023, for completely different and unrelated kinds of reasons. The details are in the updated first post from this same thread. :'(
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