Klass Change & Skills XP
#1
Klass Change & Skills XP

by Kyonides

Introduction

Perhaps you have NEVER EVER noticed that there is a missing feature (bug?) in all of the RPG Maker editions regarding the class change and its corresponding skills.

Pick either XP or VX ACE or even MV and you will get the same result, your hero could change his or her class indeed... at a cost of not learning anything already listed in his or her new skillset! Shocked NOTHING!

Here comes my scriptlet to let you solve this issue in a couple of creative ways! Grinning

  1. Do Nothing! - Default (Still Able to Learn Skills in the Future)
  2. Replace Old Skills with New Skills.
  3. Add New Skills while Keeping the Old Skills.
  4. Keep Some of the Old Skills while Learning the New Skills.

Skill Learning Modes:
  • nil
  • :replace
  • :add
  • Number, actually an Integer


Terms & Conditions

Free for use in any kind of game
Include my nickname in your game credits!
If you can adopt any creature, just don't do it! Tongue sticking out
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#2
ACE Could Not Stay Out of This Trend!

Happy with a sweat Well, you know me, guys. I often port my scripts to as many editions of the RM series as possible, and this script was not the exception at all. From now on, you can let your ACE heroes learn their new skills or even keep their current level based on the current value of their class_skills_mode variable. Winking

As long as it's not nilRuby Ruby's version of emptiness or non existence, your Slayne Deedlit Ghim hero will keep his current level or at least get as close as possible depending on their total experience points at that moment.

A hero's preset value can be defined easily by just leaving a custom note on his actor's note box.
Here you can find a couple of examples.

Code:
_class skills mode: replace_
_class skills mode: add_
_class skills mode: 7_
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Choices Change Events XP kyonides 1 1,265 02-21-2024, 09:16 PM
Last Post: kyonides
   KDualWield & Accessory Skills XP kyonides 1 1,414 02-10-2023, 06:53 AM
Last Post: kyonides
   Shop : Change Prices Kain Nobel 0 1,526 04-04-2022, 11:24 AM
Last Post: Kain Nobel
   Draining Skills! / Compatible with ABSes and custom non-active BSes / No SDK required DrHouse93 0 4,938 06-24-2016, 11:43 AM
Last Post: DrHouse93
   Lycan Slip-Thru Items/Skills DerVVulfman 0 4,860 03-14-2013, 07:02 AM
Last Post: DerVVulfman
   Skills : Replacements Kain Nobel 0 4,877 12-29-2012, 07:16 AM
Last Post: Kain Nobel
   MrMo's Item-Using Skills DerVVulfman 0 5,440 04-05-2012, 03:52 AM
Last Post: DerVVulfman
   Passive Skills DVV DerVVulfman 12 24,552 08-03-2011, 03:53 AM
Last Post: DerVVulfman
   Conditional + Combo Skills Trickster 1 8,828 10-21-2010, 04:17 AM
Last Post: DerVVulfman
   FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.3 (8-8-2010) Charlie Fleed 13 30,025 10-13-2010, 05:17 PM
Last Post: Charlie Fleed



Users browsing this thread: 2 Guest(s)