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Interesting talk indeed.
My game goes from 38-40fps normal to about... 3fps when entering a battle. It hits 26 when entering a menu. Hits ~35-38 for the most part during battle, with slower animations hitting about 30.
Not too bad, but the 2-3fps readings entering battle scare me a bit. Is that normal?
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I have noticed projects before drop to 10-20fps for moments after transitions, although single digits could be a concern. Generally it's only momentary though, and you don't see any visual issue in-game - it's just what the fps counter says~.
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In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus.
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So FPS losses seem to be an issue for many people.
Well, usually a 2D game shouldn't have that nowadays (We need a better engine?)
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I heard that too. But who are these mysterious creators?
We have to find out more about it. :)
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*cough* If I didn't have so many requests, I'd be done with the package's Ruby scripts (using Ruby 2.0 rather than 1.8 like VXAce).
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Is it possible to upgrade ReGaL to Ruby 2.2.0 or 2.3.0 instead? Just asking in case it wouldn't be a pain you don't want to know where...
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(11-08-2016, 02:26 AM)Steel Beast 6Beets Wrote: In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus.
Oh yes, Moghunter's menus definitely have a pause in my experience. (At least with RMXP years back, dunno if things have improved.)
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Well, could try my rewritten versions. Moggy made great menus, but the code was a bit sloppy by my tastes. And less compatible with other stuff. The demo I made has the whole Main-Item--Skill-Equip-Status-Save-End package. But nothing beyond that like Shop.
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