Posts: 2,483
Threads: 76
Joined: Dec 2010
Why don't you try using PK8's character position event system?
http://save-point.org/thread-3468.html
Posts: 32
Threads: 4
Joined: Jan 2013
Good idea. I think it's cool that the character is blocked by the wall if your not in the right camera angle, kind of makes more sense.
Posts: 6
Threads: 0
Joined: Jan 2013
i cant download it (=_=)'
Posts: 49
Threads: 2
Joined: Jun 2011
Posts: 49
Threads: 2
Joined: Jun 2011
Gosh ! MGC, please come back to this topic and update this awesome script.
Posts: 713
Threads: 130
Joined: Nov 2011
Okay, I have a few questions to MCG regarding the childmaps...
Is there any way to have more childmaps than the nine layers? I'm finding I want more versatility in this regards for texturing and scene views.
Second, any Panorama skybox ideas? Tying the panorama into the rotation of a map, vs the walking up,down, left and right...
BLOG:
JayVinci.blogspot.com
FORUM COMING SOON
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Ambitions: RPG Developer Bakin
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Posts: 93
Threads: 21
Joined: Jul 2011
Hey guys, how do to run a battle animation on the map? The H-mode 7 is the error when I run the animation eg a cut. What do I do? I have to use some kind of code?
I use Google Translator

, so my English is not so good

! Be patient please!
Posts: 93
Threads: 21
Joined: Jul 2011
Please someone tell me if there is any anti-lag to avoid the bug of textures?
MGC, you died? Man, we really need you! At least make an effort to solucinar some of our questions from time to time! Come back to us!!!
I use Google Translator

, so my English is not so good

! Be patient please!
Posts: 31
Threads: 0
Joined: May 2011
MGC i'm back. I have some questions for you. If you can help me, say something.
Thanks
Posts: 11,986
Threads: 780
Joined: May 2009
For those unaware, MGC hadn't been here since November 2012... 7 months ago. I checked his profile.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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