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Pick a Random Toad or Get Bumped!
Random Toad Version includes a Random Skill that applies a Random State that will change the skill the hero or the trooper selected for a different one chosen by the script pseudo randomly. It also features the Toad Skill and State. As you might remember, FF series included this weird skill to turn anybody into toads or frogs and the only ways to cure it were to cast the same spell onto the target or use a Maiden's Kiss (a consumable item). Oh there was a catch, the caster should be free to choose between an ally or a foe. Well, now it's possible after I made some arrangements to make it happen... in RMXP! BTW, it now features the Thorn Skill and Thorn State. Anybody can cast this spell on an ally so that any foe will be inflicted a percent of the damage dealt to the victim under that state.
Demi and Level (Number) skills are now available in version 1.8.3, guys.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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I just thought about a skill which swaps the HP value with the SP value or vice versa. So if you are low HP but full of Mana you could just healing you up extremely.
Posts: 4,606
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Joined: Dec 2009
The thing is that the RMXP would not allow the player to get more HP or SP than MaxHP or MaxSP, so I could not guarantee the result would be exactly what the player would expect to get from this stats swap skill. Do you all have any other ideas you want to tell me about?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Hmm okay you wouldn't be able to get more than your max value with the swapping. But that's not problem. I think.
I think this idea is really difficult to make with RMXP but I'm thinking about a Mind Control State which makes it possible to control an enemy completely. So you are even able to use his skills (for example casting a heal spell on your group) or just give him the order to attack his friends.
But well, since enemies are not being handled as actors I think it will be complicated.
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If an enemy could be 'duplicated' into a dummy actor within the Party... and 'hide' the enemy infected from the Troop... and you control the dummy actor holding the duplicated enemy. Sounds like a whole separate system (or script request) needed to handle the enemy if you ask me.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Posts: 4,606
Threads: 543
Joined: Dec 2009
Nothing I could not implement in the same script or in a section below KStates XP, I've been adapting my Kolloseum XP script, the one that lets you fight several troops one after another in a pseudo arena environment and get prizes for defeating all of them. So far it was a success so any of these days I could try adding mind controlling skills. Actually I've been thinking about that since I implemented the White Knight because I thought a dark foe might want to manipulate him or her to take all damage of all attacks that are about to hit the foe.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 4,606
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Bump...
I released Kolloseum States XP Bold Monster Version 2.4.1 both in English and Spanish a few minutes ago but I've got to admit that the English version lacks of a full list of comments regarding available features mainly because I was too lazy to update the instructions TXT file.
BTW I still haven't fully updated the features summary in the main post. Basicly it just explains why this version has a different name...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 4,606
Threads: 543
Joined: Dec 2009
More info is available regarding the new features implemented in Kolloseum States XP!
In Zombie Bite Version (2.2.0) you may find new Zombie and proto-zombie Skills and States, the proto-zombie ones are slow paced methods to turn a foe into a zombie as it would be the case if anyone were bitten by a zombie or contracted some zombie virus. There is also Pestilence, a damage per round skill that hurts the living but heals the undead (zombies). As a sidenote I let you know that the White Knight will NEVER protect zombies or pestilent allies. It is also possible to let monsters equip a weapon or piece of armor if that's their current treasure or drop.
In Assassin's Covenant Version (2.3.0) it is possible to make more realistic Assassins than those you could configure with the default BS. They will attack their targets from a short distance and change their location after every single hit before their turn ends. Theoretically speaking it might be possible to setup monster and hero assassins but so far I could only confirm that it actually works with heroes.
Now speaking about version 2.4.0 aka Bold Monsters Version I can tell you it fixed several issues with already existing features and modified some others like Scan skill. Anyway it's main focus is to let the monsters become more problematic by letting you increase their stats and experience and gold at will and this might happen practically at any moment. You just need to make a script call namely KEnemies[Enemy_ID].level = NEW_LEVEL or KEnemies[Enemy_ID].level += GAINED_LEVELS. Obviously you need to know that you need to enter some info in a TXT template for as many monsters as you want. Any excluded monster won't get any benefits at all.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 4,606
Threads: 543
Joined: Dec 2009
Don't Get So Negligent, You Silly Bump!
Even if I once said that I wouldn't update KStates XP ever again, well, I'm doing that once again, people! This time I just added the Negligent enemy skill to the list so heroes may lose a few items while inflicted with the Negligent state. Oh, you shouldn't worry about it, the game developer can make sure the heroes won't suffer that much (in case he or she ever cares about the player suffering for losing its precious potions or elixirs).
Don't worry about the download link, I've posted it right here and also on the main post so you wouldn't miss it.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 4,606
Threads: 543
Joined: Dec 2009
The Biting Zombie went Bump! I mean Berserk!
I'm here to tell you that the KStates XP has already reached version 2.2.2 aka the infamous Negligent Berserk Zombie Bite version. As you may have noticed it is related to the Berserk state, but that is easily achieved by any game developer if you choose the always attack allies / enemies restriction option in the States database. When I was looking at this section I was wondering... what if there were a magical version of the Berserk state? Thus I modified the script to allow you to make a character under the M. Berserk state to launch a ridiculous but still magical attack on its foes. How many turns will this state last? Well, that depends on you as the game developer and the corresponding settings on the States database. The script only needs you to configure 2 new constants by typing the corresponding State and Skill ID's there.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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