Give Explocion200 support thread.
#21
PK8 Wrote:Merged your two posts, please don't bump unless 24 hours has passed.

I'll see what I can do. :)

Edit: Wait, what is this for, RMXP or RMVX?

its for rmxp
Reply }
#22
It is not a tutorial I am sending you. But I am directing you to an old RMXP Battlesystem Thread that includes a 'DASH' and a 'SNEAK' function that has a timed refill bar... so yes, you do have to wait if your dash bar is emptied.

SBABS: Squad Based Action Battle System

It is one of the oldest 'ABS'* systems out there, and the person who created it is no longer an active community member, so there is really no support for this system anymore. However, you need not have to use the built-in battlesystem. If you choose not to set up the enemies as the demo shows, you can just set up your game with the default battlesystem or the like.

Oh, and it has its own 'party follow' system. a little extra you may like.



*ABS: (Active Battle System) - A battlesystem akin to those from Zelda and Diablo whereby the player positions him/herself as close to an enemy target on the fieldmap in order to perform an attack, the drawback being that the enemy likewise can strike the player.
Reply }
#23
Also, Moghunter has a simpler script. :) I can't find it on his website for some reason, so I'll just post it here. If you need a translation, I'll try to help you later.

Content Hidden
DERPDERPDERPDERPDERP
Reply }
#24
Helel Wrote:Also, Moghunter has a simpler script. :) I can't find it on his website for some reason, so I'll just post it here. If you need a translation, I'll try to help you later.

Content Hidden

i like this one for wat iam going to do but do you know how i cant move its position and change the key thats needed to be pressed
DerVVulfman Wrote:It is not a tutorial I am sending you. But I am directing you to an old RMXP Battlesystem Thread that includes a 'DASH' and a 'SNEAK' function that has a timed refill bar... so yes, you do have to wait if your dash bar is emptied.

SBABS: Squad Based Action Battle System

It is one of the oldest 'ABS'* systems out there, and the person who created it is no longer an active community member, so there is really no support for this system anymore. However, you need not have to use the built-in battlesystem. If you choose not to set up the enemies as the demo shows, you can just set up your game with the default battlesystem or the like.

Oh, and it has its own 'party follow' system. a little extra you may like.



*ABS: (Active Battle System) - A battlesystem akin to those from Zelda and Diablo whereby the player positions him/herself as close to an enemy target on the fieldmap in order to perform an attack, the drawback being that the enemy likewise can strike the player.


thanks i love this script iam thinking about creating another version of my project with this script if i can get the hang around it
Reply }
#25
explocion200 Wrote:i like this one for wat iam going to do but do you know how i cant move its position and change the key thats needed to be pressed

Change Input::X to whatever button you want, like Input::SHIFT.
Code:
#Tecla para o DASH.
BUTTON = Input::X

POS_X is the x-coordinate and POS_Y is the y-coordinate of the bar.
Code:
#Posição da janela na horizontal.
POS_X = 15
#Posição da janela na vertical.
POS_Y = 5
DERPDERPDERPDERPDERP
Reply }
#26
Helel Wrote:
explocion200 Wrote:i like this one for wat iam going to do but do you know how i cant move its position and change the key thats needed to be pressed

Change Input::X to whatever button you want, like Input::SHIFT.
Code:
#Tecla para o DASH.
BUTTON = Input::X

POS_X is the x-coordinate and POS_Y is the y-coordinate of the bar.
Code:
#Posição da janela na horizontal.
POS_X = 15
#Posição da janela na vertical.
POS_Y = 5

the button didnt work maybe i did something wrong wat i did is i took out the x and placed the letter z is that wrong?


the other thing worked fine thank you :)
Reply }
#27
can someone do a quick guide on how to set up a trader or a bank :) please and thank you
Reply }
#28
Here's all of RMXP's input constants.

Input: Keyboard Keys
A: Shift, Z
B: Esc, Num 0, X
C: Space, Enter, C
X: A
Y: S
Z: D
L: Q, Page Up
R: W, Page Down
SHIFT: Shift key
ALT: Alt key
CTRL: Control Key
F9: F9
F8: F8
F7: F7
F6: F6
F5: F5
DOWN: Down arrowkey
LEFT: Left arrowkey
RIGHT: Right arrowkey
UP: Up arrowkey
Reply }
#29
explocion200 Wrote:the button didnt work maybe i did something wrong wat i did is i took out the x and placed the letter z is that wrong?


the other thing worked fine thank you :)

Well, if you changed it to INPUT::Z, then on the keyboard, it ought to be the 'D' key because the keys used in RGSS are not processed directly to the keyboard.

Refer to this picture, with the white numbers being the key used in the script.
[Image: keyboardt.png]

So if you want to make the player push 'Z' to dash, you should change it to INPUT::A instead.

You're welcome. :)

edit: lol PK8 beat me to it
DERPDERPDERPDERPDERP
Reply }
#30
explocion200 Wrote:can someone do a quick guide on how to set up a trader or a bank :) please and thank you

Here is the trader:
Click Here

If there is bugs and errors tell me for the bank you will need scripting, event script to do it which i can't do.
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
  Please give me the RGSS104E.dll DuongCool 11 27,757 03-16-2013, 03:11 AM
Last Post: Kirito



Users browsing this thread: 1 Guest(s)