FPLE : First Person Labyrinth Explorer
#19
MGC, you never cease to amaze me with your scripting ability. First with the mode7s, then that ISO engine you were working on (it's still in the member rubbish bin, by the way, would you like it moved out of there?) and now this! Absolutely amazing, and this gives me a few ideas for projects I want to do.

Anyway, I think I came across what may be a game-breaking bug.

So I start the demo, I set a resolution (I went with mid), I do a bit of walking around. I decided to reset the game (F12), chose a different resolution (I think I went with low or ugly), did some walking around and then the game stopped, and then the window pops up telling me "Game.exe has stopped working." Is there a way to get that fixed or what?


Also, I have some ideas for your script.

  • Would it be possible to have the priority of a tile determine the height and/or Y-axis of a ground, wall or ceiling tile?
    • Or perhaps, as suggested by MyOwnFriend in the irc channel (we were talking about this) to add onto my initial idea: The terrain tags can be the height and the priority can be the Y-Axis?
  • Some sort of method where developers can check if a ceiling is over the player or not? Perhaps something like this: "ceiling_exists?(x, y)"
    Edit: I could see this being used brilliantly, to pull off a few "lighting" tricks with the panoramas.
  • I notice how no animation plays when it targets the player. Here's an idea: How about when the animation is targeting the player, it would play in front of the player's "eyes"?
  • I also notice how players can't jump in FPLE. I tried getting the player to jump and I ended up not being able to move. So I was wondering if it was possible to get jumping working for players. I guess I wouldn't mind if there wasn't an option for jumping height. :P (I know MGC said "No jump" in the first post)
  • Special comments for events:
    • "Flat": Flat would flatten the event graphic to the ground, just like the original mode7 (not NM7).
    • Y-Axis/Height in NM7: A feature to set the graphic's Y-Axis to any value. I'm aware of there being a V-Align comment

I guess that's all of the ideas I have. But otherwise, good script!

Oh yeah, events can move in your system.
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Messages In This Thread
FPLE : First Person Labyrinth Explorer - by MGC - 03-28-2010, 01:13 PM
FPLE : First Person Labyrinth Explorer - by Ace - 03-28-2010, 01:41 PM
FPLE : First Person Labyrinth Explorer - by Bolt - 03-29-2010, 04:43 AM
FPLE : First Person Labyrinth Explorer - by MGC - 03-29-2010, 09:39 AM
FPLE : First Person Labyrinth Explorer - by MGC - 03-30-2010, 07:09 AM
FPLE : First Person Labyrinth Explorer - by MGC - 03-31-2010, 06:56 AM
FPLE : First Person Labyrinth Explorer - by Boot - 03-31-2010, 07:36 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-03-2010, 08:48 AM
FPLE : First Person Labyrinth Explorer - by PK8 - 04-04-2010, 02:36 AM
FPLE : First Person Labyrinth Explorer - by EJlol - 04-04-2010, 10:28 AM
FPLE : First Person Labyrinth Explorer - by Ace - 04-04-2010, 11:32 AM
FPLE : First Person Labyrinth Explorer - by PK8 - 04-05-2010, 01:40 AM
FPLE : First Person Labyrinth Explorer - by MGC - 04-05-2010, 02:16 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-07-2010, 06:57 AM
FPLE : First Person Labyrinth Explorer - by Boot - 04-07-2010, 05:58 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-07-2010, 08:07 PM
FPLE : First Person Labyrinth Explorer - by Xaiko - 04-09-2010, 05:10 PM

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