01-31-2011, 04:43 AM
I most likely see it only being for RPGMaker XP as his previous Mode7 systems have been exclusively XP.
How high can the textures be?
Not including the map's own heightmap, Map tiles (such as walls) can be up to 32pixels in high. And since you have a upper/lower level system, you can stack one wall tile on top of another. In that respect, you could have a wall two tiles high. Again, not including the map's own heightmap.
Now, you CAN place a map event on top of these, thus making it 3 tiles in height. But you wouldn't want to use map events as tiles as large number of events in a single map can cause undo lag. So right now, you can go 2 tiles (or 64px) in height with no problem.
(01-30-2011, 01:00 PM)Argami Wrote: And how many hight levels can I get? 2or 3?
How high can the textures be?
Not including the map's own heightmap, Map tiles (such as walls) can be up to 32pixels in high. And since you have a upper/lower level system, you can stack one wall tile on top of another. In that respect, you could have a wall two tiles high. Again, not including the map's own heightmap.
Now, you CAN place a map event on top of these, thus making it 3 tiles in height. But you wouldn't want to use map events as tiles as large number of events in a single map can cause undo lag. So right now, you can go 2 tiles (or 64px) in height with no problem.