07-23-2011, 04:05 AM
The raised terrain effect is created by a Heightmap system. A grayscale map that indicates how tall a single pixel is drawn starting from the bottom on up. This means you can have various objects that have large bases that can taper to smaller points to the center. Unfortunately, there is nothing to let an individual object from having a break or gap or to let the pixels start growing from the top of a texture down.
The only way to create a similar effect right now is by creating a single heightmap for the 'base' of your object. Place an event or 2nd layer object with a thinner/smaller heightmap. And finally place a 3rd layer object that is larger on top of it. This system does not use complex 'mesh' or 3-D Modeling graphics like those in Oblivion.
And the texture map you displayed? The texture map only applies the graphic texture to the object created by the height map. It doesn't define the shape of the map object in any way.
The only way to create a similar effect right now is by creating a single heightmap for the 'base' of your object. Place an event or 2nd layer object with a thinner/smaller heightmap. And finally place a 3rd layer object that is larger on top of it. This system does not use complex 'mesh' or 3-D Modeling graphics like those in Oblivion.
And the texture map you displayed? The texture map only applies the graphic texture to the object created by the height map. It doesn't define the shape of the map object in any way.