10-26-2011, 04:01 PM
A texture is a bitmap that is divided into 5 32x32 blocks. The first block is a pattern block that describes how your texture is applied to your map tile.... all four sides described by the colors (red, green, blue, etc). The second to fifth blocks are the patterns for the four sides of the bitmap tile. One block represents the red side and the 'pattern' block applies it as it is instructed.
I created a help file for textures that MGC had been using in his demo. You'll find it as "H-Mode7_Textures.chm".
BTW: Welcome aboard.
I created a help file for textures that MGC had been using in his demo. You'll find it as "H-Mode7_Textures.chm".
BTW: Welcome aboard.