04-07-2012, 08:48 PM
Selwyn did not create an on/off switch for this system. It's a case of either you use it, or not.
Technically, you could make a switch that only turned the cursor on by.....
...going into the initialize method of Window_Selectable and doing:
...going into the dispose method of Window_Selectable and doing:
...going into the update method of Window_Selectable and doing:
... and retooling the update_cursor_rect for that class to accommodate an on/off switch.
I used $cursor_switch as a global switch for a convenient example basis.
Technically, you could make a switch that only turned the cursor on by.....
...going into the initialize method of Window_Selectable and doing:
Code:
@cursor = Sprite_Cursor.new(x, y) if $cursor_switch == true...going into the dispose method of Window_Selectable and doing:
Code:
@cursor.dispose if $cursor_switch == true...going into the update method of Window_Selectable and doing:
Code:
update_cursor if $cursor_switch == true... and retooling the update_cursor_rect for that class to accommodate an on/off switch.
I used $cursor_switch as a global switch for a convenient example basis.

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