07-05-2014, 03:49 AM
Even better when some things get worked out....
A minor glitch had to be worked out with the passive effects system as it ignored the 'base' skills.
Meanwhile, I added a new Limit Cap to the skill points system, so your actors cannot go beyond... whatever you set. I added a new command so you can bring up the skill tree window from a map event for a particular actor by his ID (rather than party index). I altered the 'Change Skills' system so you can single out a skill or by skill rank range. And I cleaned up the system a bit more, ensuring that skill ID values used actual skill_id variable names and so on.
A help file may be coming soon.... I hope.
Bump
to version 1.5
to version 1.5
A minor glitch had to be worked out with the passive effects system as it ignored the 'base' skills.
Meanwhile, I added a new Limit Cap to the skill points system, so your actors cannot go beyond... whatever you set. I added a new command so you can bring up the skill tree window from a map event for a particular actor by his ID (rather than party index). I altered the 'Change Skills' system so you can single out a skill or by skill rank range. And I cleaned up the system a bit more, ensuring that skill ID values used actual skill_id variable names and so on.
A help file may be coming soon.... I hope.