12-26-2017, 05:10 AM
(This post was last modified: 12-26-2017, 05:15 AM by DerVVulfman.)
Enhanced Squad Movement
Version: 1.0
Version: 1.0
Introduction
Caterpillar, or party-following systems, have been around in RPGMaker games for years. Yet most follow the same basic single-file design. Not so with Near Fantastica's Squad Movement system, a system which allows the player to deliver a couple of limited commands.
Now revised, this rendition of Near Fantastica's Squad Movement comes with a detailed configuration system, and a host of script calls that can give the game developer a strong sense of power over the player's visible party.
Features
- Party following system that does not use single=file movement.
- Player keyboard control.
- Multiple squad move styles.
- Ability to leave party members behind, even on other maps.
- Party Members able to be controlled by MOVE ROUTE system.
- Can handle party members stuck in passages.
- Compatible with Near Fantastica Pathfinding V1.
- Expansive Configuration and Script Calls system.
- BONUS: Revised and repaired 'command_355' script method.
Demo
(>CLICK!<)
Instructions
Plenty of instructions on installation and a series of command and script calls, too many to list here. Check the demo for the instructions.
FAQ
The demo includes Near Fantastica's original Pathfinding system,. And the demo also includes a sample script, one that depicts how to block abandoned actors from casting or receiving spell effects from the main menu.
Compatibility
Designed for RPGMaker XP and compatible with various systems. But it does rewrite the 'add_actor' method from Game_Party and the passable? method from Game_Character.
Author's Notes
While Pathfinding works, it is slightly haphazard when it is used within the automatic regroup system, a system that ensures characters do not stray TOO far from the party leader. For that system, I still recommend the alternate 'instant placement' method.
Credits and Thanks
Obvious thanks to Near Fantastica for the original version.
Terms and Conditions
Free for use, even in commercial games. But due credit to both me and Near Fantastica (aka Jaime Webster) are required.