01-08-2019, 04:24 AM
(This post was last modified: 05-16-2025, 04:54 AM by DerVVulfman.)
ARCHIVED SCRIPTS
RPGMaker XP Scripts
E to J
RPGMaker XP Scripts
E to J
[Asylum]An easier WORKING party change script
by The Ghost
[Asylum]Easy Intro Script
by Sheol
[RRR]Easy Mouse Move System for RPG MAKER XP
skaterdoggy, 08-06-2008
I see at forum with rpg maker xp don't exist script for moving with mouse...i see one but i very very hard to use them;)
[Asylum]Edge Walking
by Jimmie
[Asylum]Efecto Blur y Velocidad
by GaStOn.aNiMeX
[Asylum]8 Directions Movement
by Dubealex
[Asylum]Elemental Reflector
by Hima
[Asylum]Emotion Script
by Ánemus
[Asylum]Enable/Disable Scripts Easily + Script Exist?
by Tsunokiette
[Asylum]EncodingDecoding
by Nick
[Asylum]Encounter Bar
by makeamidget
[Asylum]Encounter Restrictions Script
by modern algebra
[Asylum]Ending Battle Music Fix
by Sephirothtds
[RRR]Ending Credits Script
Emily_Konichi, 10-30-2008
Use this script to make Ending Credits at the end of your game. Simply call
[Asylum]Enemies Level UP and Game Difficulty Options Combined
by DrakoShade
[Asylum]Enemies that Level Up
by SephirothSpawn
[Asylum]Enemy Detection System
by GubiD
[RRR]Enemy Detection Script
leozer0, 10-27-2008
by Gubid
Basicly it will make an enemy chase you, or run at you when your in their view. You can change the speed of the enemy and how far they can see and more in the script. You can also make them return to there origonal position and continue any "patrols" or watever that you set.
[Asylum]Enemy drop more than one item
by dragonslayer
[Asylum]Enemy HP Bars
by El Conductor
[RRR]Enemy HP Window
jens009, 07-06-2008
A window appears on the upper left corner during battle which shows the enemy's current HP status.
[RRR]Enemy MP Limit Breaker
mstr448, 12-31-2009
This script will set the enemy's MP to whatever you want it to be.
[RRR]Enter hero name script
Creepy, 01-13-2006
Minkoff & Dubealex
Here is the Enter Hero Name Script. Now you could see the letters when entering a name.
[Asylum]Equip Summon script
by dragonslayer
[Asylum]Equip Weapon Gain Skill
by makeamidget
[Asylum]Equipment Menu Change
by Seraphim Dark
[Asylum]Equipment Scrolling System
by Legacy
[Asylum]Event check before battle end
by Jimmie
[Asylum]Event dependent Movement
by Caldaron
[Asylum]Event Name and ID Search Script
by Hadriel
[Asylum]Evolving Enemies
by sandsand
[Asylum]Export and Import System
by EmilyAnnCoons
[Asylum]Export to a New Game Plus
by EmilyAnnCoons
by The Ghost
[Asylum]Easy Intro Script
by Sheol
[RRR]Easy Mouse Move System for RPG MAKER XP
skaterdoggy, 08-06-2008
I see at forum with rpg maker xp don't exist script for moving with mouse...i see one but i very very hard to use them;)
[Asylum]Edge Walking
by Jimmie
[Asylum]Efecto Blur y Velocidad
by GaStOn.aNiMeX
[Asylum]8 Directions Movement
by Dubealex
[Asylum]Elemental Reflector
by Hima
[Asylum]Emotion Script
by Ánemus
[Asylum]Enable/Disable Scripts Easily + Script Exist?
by Tsunokiette
[Asylum]EncodingDecoding
by Nick
[Asylum]Encounter Bar
by makeamidget
[Asylum]Encounter Restrictions Script
by modern algebra
[Asylum]Ending Battle Music Fix
by Sephirothtds
[RRR]Ending Credits Script
Emily_Konichi, 10-30-2008
Use this script to make Ending Credits at the end of your game. Simply call
[Asylum]Enemies Level UP and Game Difficulty Options Combined
by DrakoShade
[Asylum]Enemies that Level Up
by SephirothSpawn
[Asylum]Enemy Detection System
by GubiD
[RRR]Enemy Detection Script
leozer0, 10-27-2008
by Gubid
Basicly it will make an enemy chase you, or run at you when your in their view. You can change the speed of the enemy and how far they can see and more in the script. You can also make them return to there origonal position and continue any "patrols" or watever that you set.
[Asylum]Enemy drop more than one item
by dragonslayer
[Asylum]Enemy HP Bars
by El Conductor
[RRR]Enemy HP Window
jens009, 07-06-2008
A window appears on the upper left corner during battle which shows the enemy's current HP status.
[RRR]Enemy MP Limit Breaker
mstr448, 12-31-2009
This script will set the enemy's MP to whatever you want it to be.
[RRR]Enter hero name script
Creepy, 01-13-2006
Minkoff & Dubealex
Here is the Enter Hero Name Script. Now you could see the letters when entering a name.
[Asylum]Equip Summon script
by dragonslayer
[Asylum]Equip Weapon Gain Skill
by makeamidget
[Asylum]Equipment Menu Change
by Seraphim Dark
[Asylum]Equipment Scrolling System
by Legacy
[Asylum]Event check before battle end
by Jimmie
[Asylum]Event dependent Movement
by Caldaron
[Asylum]Event Name and ID Search Script
by Hadriel
[Asylum]Evolving Enemies
by sandsand
[Asylum]Export and Import System
by EmilyAnnCoons
[Asylum]Export to a New Game Plus
by EmilyAnnCoons
[Asylum]FF7 style menu system
by Narc the Jester
[RRR]FF8 Battle Report
Prexus, 10-15-2005
It is arranged for the DBS. If you wish to apply this to other battle systems please figure it out yourself as I get frustrated with other's problems usually if I don't have the code directly infront of me (I don't use other's battle systems ever.)
[RRR]FFX World Map Teleporter
Prexus, 10-15-2005
The script works that if you explore a map with a * in the name, it uncovers it in the list in Scene_WorldMap and you can now teleport to its location by selecting it in the list.
[Asylum]F12 fix
by Zeriab
[Asylum]Fade in BGM
by Caldaron
[Asylum]Favorite items
by Jimmie
[Asylum]FFTA Shop Menu
by Chrono Cry
[Asylum]Field Skills
by Fox536
[Asylum]Final Fantasy III Menu Style
by DragonKnigth
[Asylum]Final Fantasy VII opening Credits Script
by squall789
[Asylum]Finaly My Second Script
by Guedez
[RRR]Fishing Script v1.0
Prexus, 10-15-2005
If you have bait and a fishing rod, you can fish in water. Water is designated by a Terrain Tag which is not equal (!=) to 0. The skill level of the water is equal to the Terrain Tag's value.
[Asylum]5 Actor Party
by Raice
[Asylum]Fix for Item Detail Vieuw
by Derk-Jan
[Asylum]Floating Location Window
by Tsunokiette
[RRR]Floating Location Window
Rydin, 10-16-2005
This script will create a window that will appear with custom text on it for a short while in the upper-middle part of the screen.
[Asylum]Floating Window
by gatene
[Asylum]A free gift to all of the noobs out there (Custom Name Input)
by UBERnoob
[RRR]Four Person battle report
vvalkingman, 04-09-2009
This is a remake of Prexus' old three man battle report with an additional man added to it. Also, this is for RPG Maker XP. Just plug and play. Not too sure if it will mess with other scripts, though. Just sharing the love ^^
[Asylum]Friend Death Status
by sandsand
[Asylum]Full screen right when game start
by DELTA07
[Asylum]Fyre < Status Menu
by FyreXKnight
by Narc the Jester
[RRR]FF8 Battle Report
Prexus, 10-15-2005
It is arranged for the DBS. If you wish to apply this to other battle systems please figure it out yourself as I get frustrated with other's problems usually if I don't have the code directly infront of me (I don't use other's battle systems ever.)
[RRR]FFX World Map Teleporter
Prexus, 10-15-2005
The script works that if you explore a map with a * in the name, it uncovers it in the list in Scene_WorldMap and you can now teleport to its location by selecting it in the list.
[Asylum]F12 fix
by Zeriab
[Asylum]Fade in BGM
by Caldaron
[Asylum]Favorite items
by Jimmie
[Asylum]FFTA Shop Menu
by Chrono Cry
[Asylum]Field Skills
by Fox536
[Asylum]Final Fantasy III Menu Style
by DragonKnigth
[Asylum]Final Fantasy VII opening Credits Script
by squall789
[Asylum]Finaly My Second Script
by Guedez
[RRR]Fishing Script v1.0
Prexus, 10-15-2005
If you have bait and a fishing rod, you can fish in water. Water is designated by a Terrain Tag which is not equal (!=) to 0. The skill level of the water is equal to the Terrain Tag's value.
[Asylum]5 Actor Party
by Raice
[Asylum]Fix for Item Detail Vieuw
by Derk-Jan
[Asylum]Floating Location Window
by Tsunokiette
[RRR]Floating Location Window
Rydin, 10-16-2005
This script will create a window that will appear with custom text on it for a short while in the upper-middle part of the screen.
[Asylum]Floating Window
by gatene
[Asylum]A free gift to all of the noobs out there (Custom Name Input)
by UBERnoob
[RRR]Four Person battle report
vvalkingman, 04-09-2009
This is a remake of Prexus' old three man battle report with an additional man added to it. Also, this is for RPG Maker XP. Just plug and play. Not too sure if it will mess with other scripts, though. Just sharing the love ^^
[Asylum]Friend Death Status
by sandsand
[Asylum]Full screen right when game start
by DELTA07
[Asylum]Fyre < Status Menu
by FyreXKnight
[Asylum]Gained item/gold window.
by Jimmie
[Asylum]Gambling script
by Clock
[Asylum]Game Completion Window
by Leon Blade
[Asylum]Gameover based on Level
by ember2inferno
[RRR]Gameover based on level
Ember, 07-19-2006
This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script.
[Asylum]GameOver Menu
by sasuke89
[RRR]Gameover Menu
demonicblade, 09-14-2008
This is basically an edit of Scene_End, so I won't require credit, but it'd be nice if you would credit me (if you use it). I made it for when you are sent to the Gameover screen, you afterwards have a list of things to choose from:
[Asylum]GameOver Menu Script
by sasuke89
[Asylum]GameOver Menu V.2
by xLeD
[Asylum]Gameover to Inn
by SephirothSpawn
[Asylum]Geomacy mini script
by makeamidget
[Asylum]Get rid of Attack option
by Jimmie
[Asylum]Getting the angle betwen two points
by Guedez
[Asylum]GMU - Guedez's Mouse Use
by Guedez
[Asylum]Gold Display Add-Ons
by Mister C Major
[Asylum]Gold converted to decimals
by Jadant
[Asylum]Golden sun intro script
by AZZY9
[Asylum]Good/Evil actors with bar
by Leon Westbrooke
[RRR]Good VS Evil
Synthesize, 06-26-2008
This script allows you to have each actor have an alignment and alignment points. The alignment raises similar to Baldur's Gate 'reputation' system where if you accumulate x amount of Alignment Points, then your Alignment Level rises.
[Asylum]Gradient method for bars
by Tsunokiette
[Asylum]Guedez's Atrubutes Select System V2.1
by Guedez
[Asylum]Gunner's Gauntlet
by sasuke89
by Jimmie
[Asylum]Gambling script
by Clock
[Asylum]Game Completion Window
by Leon Blade
[Asylum]Gameover based on Level
by ember2inferno
[RRR]Gameover based on level
Ember, 07-19-2006
This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script.
[Asylum]GameOver Menu
by sasuke89
[RRR]Gameover Menu
demonicblade, 09-14-2008
This is basically an edit of Scene_End, so I won't require credit, but it'd be nice if you would credit me (if you use it). I made it for when you are sent to the Gameover screen, you afterwards have a list of things to choose from:
[Asylum]GameOver Menu Script
by sasuke89
[Asylum]GameOver Menu V.2
by xLeD
[Asylum]Gameover to Inn
by SephirothSpawn
[Asylum]Geomacy mini script
by makeamidget
[Asylum]Get rid of Attack option
by Jimmie
[Asylum]Getting the angle betwen two points
by Guedez
[Asylum]GMU - Guedez's Mouse Use
by Guedez
[Asylum]Gold Display Add-Ons
by Mister C Major
[Asylum]Gold converted to decimals
by Jadant
[Asylum]Golden sun intro script
by AZZY9
[Asylum]Good/Evil actors with bar
by Leon Westbrooke
[RRR]Good VS Evil
Synthesize, 06-26-2008
This script allows you to have each actor have an alignment and alignment points. The alignment raises similar to Baldur's Gate 'reputation' system where if you accumulate x amount of Alignment Points, then your Alignment Level rises.
[Asylum]Gradient method for bars
by Tsunokiette
[Asylum]Guedez's Atrubutes Select System V2.1
by Guedez
[Asylum]Gunner's Gauntlet
by sasuke89
[Asylum]Hawk's Mouse Control System
by Hawk-McKain
[Asylum]Hello all new script (Shop System Edit)
by Chrono Cry
[Asylum]Here's how to bypass the title screen
by Killswitch
[Asylum]Hermes
by derula
[Asylum]Hero HP Bar in map
by Sheol
[Asylum]Hiding Save Option
by Necrol The Mage
[Asylum]Horizontal Command Windows
by SephirothSpawn
[RRR]HP Recover on Defend (with animation!)
krotchmaster, 01-25-2009
Credits go to jens_009 for pointing me in the right direction with the animation call and for helping me find the damage method.
[Asylum]HP & SP Bars on Map
by Sheol
[Asylum]Hp&sp Bars
by Scorpio
[Asylum]Hp/SP Bar
by shiroun
[Asylum]Hud Menu
by Raziel
[RRR]Hunger and Thirst
Synthesize, 03-01-2008
This script allows each actor to have their own hunger and thirst that decreases slowly over time. These points may be restored bye ating food or by drinking a beverage. I
by Hawk-McKain
[Asylum]Hello all new script (Shop System Edit)
by Chrono Cry
[Asylum]Here's how to bypass the title screen
by Killswitch
[Asylum]Hermes
by derula
[Asylum]Hero HP Bar in map
by Sheol
[Asylum]Hiding Save Option
by Necrol The Mage
[Asylum]Horizontal Command Windows
by SephirothSpawn
[RRR]HP Recover on Defend (with animation!)
krotchmaster, 01-25-2009
Credits go to jens_009 for pointing me in the right direction with the animation call and for helping me find the damage method.
[Asylum]HP & SP Bars on Map
by Sheol
[Asylum]Hp&sp Bars
by Scorpio
[Asylum]Hp/SP Bar
by shiroun
[Asylum]Hud Menu
by Raziel
[RRR]Hunger and Thirst
Synthesize, 03-01-2008
This script allows each actor to have their own hunger and thirst that decreases slowly over time. These points may be restored bye ating food or by drinking a beverage. I
[Asylum]I got bored and came up with two methods
by Tsunokiette
[Asylum]Icon Inventory Windowskin Version
by Chrono Cry
[Asylum]Icon Inventory (Picture Version)
by Chrono Cry
[Asylum]If escape fails, better luck next time
by PhotonWeapon
[Asylum]IMPROVED Fog of War System
by Samo the thief
[Asylum]In Battle Switching & Summoning
by SephirothSpawn
[Asylum]In-Battle HP/SP Regeneration
by legend in his own mind
[Asylum]Indenting Icon Commands
by MasterMind5823
[Asylum]Individuality Script
by DrakoShade
[Asylum]Ini module
by Nick
[Asylum]Inn & Savepoint System
by SephirothSpawn
[RRR]Internal Clock Controlled Day_Night Script
carnie_natas, 09-15-2009
This script works a day and night time from your pc's internal clock,and sets the screen tone accordingly.
[Asylum]Introduction & Splash Scene
by SephirothSpawn
[Asylum]introtexte in menu title,
by Berith
[RRR]Inventory Limits
Synthesize, 08-14-2007
In order to carry more items at one time the 'bag' must be upgraded, this is done by storing the Bag sizes into an Array and then calling the flag.
[Asylum]ISB (Improved Sprites Battlers)
by Samo the thief
[Asylum]Item Count Script
by KaotiX
[Asylum]Item Detail Script
by jackatrades
[Asylum]Item Encyclopedia
by GoldenShadow
[Asylum]Item Inventory
by SephirothSpawn
[Asylum]Item Window of Ark's dreams
by Jimmie
[Asylum]Items and Armors in different sites
by Sheol
by Tsunokiette
[Asylum]Icon Inventory Windowskin Version
by Chrono Cry
[Asylum]Icon Inventory (Picture Version)
by Chrono Cry
[Asylum]If escape fails, better luck next time
by PhotonWeapon
[Asylum]IMPROVED Fog of War System
by Samo the thief
[Asylum]In Battle Switching & Summoning
by SephirothSpawn
[Asylum]In-Battle HP/SP Regeneration
by legend in his own mind
[Asylum]Indenting Icon Commands
by MasterMind5823
[Asylum]Individuality Script
by DrakoShade
[Asylum]Ini module
by Nick
[Asylum]Inn & Savepoint System
by SephirothSpawn
[RRR]Internal Clock Controlled Day_Night Script
carnie_natas, 09-15-2009
This script works a day and night time from your pc's internal clock,and sets the screen tone accordingly.
[Asylum]Introduction & Splash Scene
by SephirothSpawn
[Asylum]introtexte in menu title,
by Berith
[RRR]Inventory Limits
Synthesize, 08-14-2007
In order to carry more items at one time the 'bag' must be upgraded, this is done by storing the Bag sizes into an Array and then calling the flag.
[Asylum]ISB (Improved Sprites Battlers)
by Samo the thief
[Asylum]Item Count Script
by KaotiX
[Asylum]Item Detail Script
by jackatrades
[Asylum]Item Encyclopedia
by GoldenShadow
[Asylum]Item Inventory
by SephirothSpawn
[Asylum]Item Window of Ark's dreams
by Jimmie
[Asylum]Items and Armors in different sites
by Sheol
[Asylum]Jaber Debug Console
by Jaberwocky
[Asylum]Jaber's Super-Simple Message System
by Jaberwocky
[RRR]JBrist Sliding HUD
jbrist, 03-22-2009
This script is a plug and play script, which displays a HUD that slides in to the top left of your gamescreen, it's a pretty basic layout that displays the actors name, HP, SP and EXP;
[RRR]Jens009's Hp and Sp images
jens009, 07-09-2007
Replaces the hp and sp bars with hp and sp images.
[RRR]Jens009's SP Pop Up
Jens009, 01-07-2010
Don't you hate it when you use an elixir/perfume/(your custom SP increase item here) you don't get a pop up version like healing items do? Here's the solution. =]
[Asylum]Juke Box Script
by polraudio
[RRR]A jumping script
Guy2610, 06-28-2006
I have this jumping script that is pretty cool. It allows you to set how far you want your hero to jump and what he can jump over. It was made by Huitzilopoctli at rmxp.net but seeing as how the site is gone i thought i would post this because i don't think anyone else has it. well here it is.
[Asylum]Just a modification of Abyssos' facs script
by lumina...
by Jaberwocky
[Asylum]Jaber's Super-Simple Message System
by Jaberwocky
[RRR]JBrist Sliding HUD
jbrist, 03-22-2009
This script is a plug and play script, which displays a HUD that slides in to the top left of your gamescreen, it's a pretty basic layout that displays the actors name, HP, SP and EXP;
[RRR]Jens009's Hp and Sp images
jens009, 07-09-2007
Replaces the hp and sp bars with hp and sp images.
[RRR]Jens009's SP Pop Up
Jens009, 01-07-2010
Don't you hate it when you use an elixir/perfume/(your custom SP increase item here) you don't get a pop up version like healing items do? Here's the solution. =]
[Asylum]Juke Box Script
by polraudio
[RRR]A jumping script
Guy2610, 06-28-2006
I have this jumping script that is pretty cool. It allows you to set how far you want your hero to jump and what he can jump over. It was made by Huitzilopoctli at rmxp.net but seeing as how the site is gone i thought i would post this because i don't think anyone else has it. well here it is.
[Asylum]Just a modification of Abyssos' facs script
by lumina...