02-24-2023, 04:56 AM
I have been looking into it, and I do find it odd that the issue occurs when the 'follower' is literally next to a fence with the leader on the opposite side..
I wonder... if I can 'nudge' the subject follower after 'x' seconds...
As towards other pathfinding, it is not compatible with Near Fantastica's Pathfinding Version 2 as its commands function upon Game_Event methods and not Game_Character.
I wonder... if I can 'nudge' the subject follower after 'x' seconds...
As towards other pathfinding, it is not compatible with Near Fantastica's Pathfinding Version 2 as its commands function upon Game_Event methods and not Game_Character.

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