Enhanced Squad Movement
#6
It does seem to be a bit of a problem.

Below, you can see a screenshot of a fence barring Hilda from following Aluxes, Hilda at map coordinates (29,18) and Aluxes at map coordinates (34,14).  And to the right, a portion of the actual generated map created by the pathfinder system.

In the pathfinder system map, I isolated the location of both Hilda and Aluxes based on their coordinates, and highlighted the path in which would be the most recommended by the system.  Likewise, I plotted in orange the same map in the screenshot, the fence unfortunately barring the way.

[Image: attachment.php?aid=1764]

The numbers in both the screenshot and the generated map indicate how many 'steps' to target.  For the screenshot map, the 'blue' numbers I plotted would be the more optimal path that I feel should be generated, but isn't.

Oddly, I ran tests of the passable? methods, and they do flag and detect the fence as impassable, so this "should" not be an issue.  Still, it apparently is an issue.  So some study will be needed.  If I come up with something, it would certainly enhance the Pathfind v1 script greatly.


Attached Files
.jpg   PathMapDilemma.jpg (Size: 546.81 KB / Downloads: 10)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Enhanced Squad Movement - by DerVVulfman - 12-26-2017, 05:10 AM
RE: Enhanced Squad Movement - by Mel - 02-19-2023, 12:18 PM
RE: Enhanced Squad Movement - by DerVVulfman - 02-24-2023, 04:56 AM
RE: Enhanced Squad Movement - by kyonides - 02-24-2023, 05:57 AM
RE: Enhanced Squad Movement - by Mel - 02-24-2023, 10:38 AM
RE: Enhanced Squad Movement - by DerVVulfman - 02-24-2023, 04:40 PM

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