02-17-2025, 03:51 PM
(This post was last modified: 02-17-2025, 04:14 PM by DerVVulfman.)
I do not receive either of these conditions you are reporting.
When I target an enemy with the peep command, the battle freezes after a successful 'battle-animation' "PEEPER!" score. The image of the enemy splits off and moves up into the location of the upcoming Peep window as it should and you can see the enemy's stats. And once I press [ENTER], the battle resumes, including any other hits/scores from enemies and actors (which can be steal or peep) alike.
Nor do I see any additional icons or extraneous damage pops among enemies or actors alike when performing normal attacks
Likewise, during a successful peep:
IF there is a sizing issue (oversized enemy) some of the above does change as the enemy battler must scale down to fit. This will be after the battler has moved into position, so it will first (1) move, (2) scale, and then (3) allow the window to appear.
This is how it is functioning within a base project. And by design, this should be normal behavior.
When I target an enemy with the peep command, the battle freezes after a successful 'battle-animation' "PEEPER!" score. The image of the enemy splits off and moves up into the location of the upcoming Peep window as it should and you can see the enemy's stats. And once I press [ENTER], the battle resumes, including any other hits/scores from enemies and actors (which can be steal or peep) alike.
Nor do I see any additional icons or extraneous damage pops among enemies or actors alike when performing normal attacks
I have two peep and two steal skills. "Hurricane" indicates a skill that also attacks...
I also replaced Do-Nothing on Ghosts with a Fire-spell skill
I also replaced Do-Nothing on Ghosts with a Fire-spell skill
- Turn 1:
- I set Aluxes to Peep on Ghost 1
- I set Basil to Steal steal Ghost 1
- I set Gloria to Steal from Ghost 2
- I set Hilda to Hurricane Peep on Ghost 2 (your mind blast peep)
- Turn 1: Result
- Gloria Steals potion from Ghost 2 - Steal Window appears as normal
- Aluxes Peeps on Ghost 1 - The ghost image move into the Peep Window location and the stats are shown. Here, I need to hit enter to resume battle.
- Basil Steals potion from Ghost 1 - Steal Window appears as normal, and automatically vanishes after 65 frames.
- Ghost 1 attacks Basil. Normal damage pop appears with no icons or extra messages
- Ghost 2 Fire-spell's Gloria. Normal skill damage pop appears with no icons or extra messages
- Hilda Hurricane Peeps on Ghost 2 - 167points of damage but failed to peep.
- Turn 2
- I set Aluxes to Peep on Ghost 2
- I set Basil to Steal from Ghost 2
- I set Gloria to Hurricane Steal from Ghost 1 (Ghost #1 is getting mugged)
- I set Hilda to Hurricane Peep on Ghost 1
- Turn 2: Result
- Aluxes Peeps on Ghost 2 - Ghost has 373 of 540 HP and Common Item says "None"
- Basil attempts to Steal from Ghost 2 - But ghost was Stingy
- Hida Hurricane Peeps on Ghost 1 - 156pts damage and is a successful peep - 384hp remain and no common item
- Gloria Hurricane Steals from Ghost 1 - Hits for 132hp but Ghost was Stingy
- Ghost 1 attacks Gloria and misses
- Ghost 2 attacks Gloria and misses
Likewise, during a successful peep:
- The Peeper! battle pop will show after the battle animation plays over the target
- If it is a Peeper skill that applies damage, both the damage pop and the skill/peeper pop appear simultaneously
- The peeper pop appears below the damage pop.
- If it is a Peeper skill that applies damage, both the damage pop and the skill/peeper pop appear simultaneously
- After the Peeper pop, a duplicate of the Enemy's battler image splits off and floats up and to the right into position
- The Peep Window, after positioning, will begin to appear with stats already defined within.
- Only after the battler is in place will the Peeper Window become visible (sizing can be a delay as well)
- The window will stay in place until the player presses Enter/Select.
IF there is a sizing issue (oversized enemy) some of the above does change as the enemy battler must scale down to fit. This will be after the battler has moved into position, so it will first (1) move, (2) scale, and then (3) allow the window to appear.
This is how it is functioning within a base project. And by design, this should be normal behavior.