03-10-2010, 08:31 AM
SO i make wall by X line, but what i can go with Z? :)
Neo Mode 7 Script by MGCaladtogel
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03-10-2010, 08:31 AM
SO i make wall by X line, but what i can go with Z? :)
03-10-2010, 09:19 AM
The principle of constructing the wall in NeoMode similar to the construction of a wall, it hasn't special difference.
Zarox, you're right. That this NeoMode doesn't created. It is in principle more used to create a movie scene in FF6 style or to create a combat systems in the style of 2.5D.
03-10-2010, 09:46 AM
Yes, it is not enough elevation changes.
03-17-2010, 09:13 PM
I found a bug! Help please. I created 2 locations, one of them - uses a 2D, second - neo mode 7. If you move from location to neo mode 7 in 2D location - everything is fine, but if you go from there to the location of the neo mod 7, the script will give an error if the mode of neo mod is not activated even though [NM7] indicated in the title location.
(The double message to draw attention to the problem) Help somebody! And it also an error at line 537 when i try to make my own big location with my own tileset.... I find that it is a problem with Autotile. When i try to set animated autotile it's a bug at line 537...i don't know why...smth with casch
03-26-2010, 03:38 AM
Hmmmm - I think I am doing something wrong, I followed all the instructions but I get this:
I am calling: Code: $scene.spriteset.tilemap.set_alpha(30)
03-26-2010, 04:28 AM
adrienk Wrote:Hmmmm - I think I am doing something wrong, I followed all the instructions but I get this:It's NM7, not NF7. :P
03-26-2010, 03:46 PM
And what about animated autotiles? When i try to make my own tileset with autotile there is an error:
03-26-2010, 06:02 PM
Try placing a tile (that isn't the blank tile) on the top left tile of your map. That might work.
03-29-2010, 04:48 PM
Hi, I've got the following problem when switching to a NeoMode7 map:
Script Neo Mode 7 part 3 line 107: NoMethodError Undefined method '-@' for nil:NilClass What can be the problem?
03-29-2010, 07:12 PM
Quote:Hi, I've got the following problem when switching to a NeoMode7 map: Hi, I think that your problem comes from using tile graphics for events. I added a fix in the third part of the script, you can download it from the updated link in the first post. Some scripts : Working on : |
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