MUSIC EFFECT FADE (A small Scriptette)
#1
MUSIC EFFECT FADE
Version: 1.0


Introduction

This simple scriptette takes advantage of a feature built into RPGMaker's built-in Audio module,  and allows you to  fade out music events  in much the same way as you could background music and ambient sound effects.

Indeed, no alteration was made to the Audio class.  However, this feature has always  been available  despite no method  defined for it  within the Game_System class nor any map event akin to [Fade Out BGM] or the like.



Script

I can't believe EnterBrain neglected to include THIS



Instructions

Just paste this below Scene_Debug and above Main.  And use either script command noted in the script to fade out the music event effect.


Compatibility

ABSOLUTELY NO INCOMPATABILITIES!  I don't think anyone noticed this.



Author's Notes

WHY HAD NO ONE NOTICED THIS!?!?  Head-desk Thud



Terms and Conditions

Yell at Enterbrainless for not including this in the base system even though I did no alteration to the Audio class itself.  THEY HAD THIS FEATURE POSSIBLE ALL THESE YEARS!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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