ACBS - Atoa Custom Battle System 3.2
RPG Maker really needs a full-featured debugger. try printing out target and @action_battlers.first.target_battlers (do so like: p target)
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Ok, I have 2 problems..

One, for some reason, every skill with the ID from 1-6 doesn't show up on the skill screen.. Because of the odd number, I kinda figured out that it must have something to do with the configurations.. Problem is, I keep looking and I can't find the configuration part where that applies..

Second, Everytime I uses a skill that doesn't require damage or healing (Just a change of stat such as EVA, AGI, DEX etc..) it keeps saying "Miss" even though the hit rate is 100.. I don't know if the stat change still applies after that but I'm guessing it doesn't apply since it clearly says "Miss".. Can I also add that the SP cost does decrease though after the usage of the skill so the skill is obviously taking place..

Help would be really appreciated..
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BUMP
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I've been using this script for a while now. Maybe this will help.

Regarding problem 1: are you using the addon Individual battle commands? If so, make sure that the skill IDs you cannot see are listed after this line:

Skill_Command['Magic'] = [ 1, 2 ,3 ,4 ,5 ,6 , etc, etc]

Should be line 32 in the individual battle commands script. Try looking arround in that part, skills won't show if they are not listed properly when using this addon.


Problem 2: I think you can fix this by configuring the skill that shows a ''miss'' message inside the ''ACBS | Config 2 - Advanced'' part of the script.
Go to the SKILLS SETTINGS section. Here you'll see a big list of skills with specific settings added. Add the skill you want to NOT display the miss msg
and have it include the ["NODAMAGE"] config.
Example:

Skill_Settings[skill ID] = ["NODAMAGE"]

Replace skill ID with the ID number of the skill.

Good luck!
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Hey Guys,

i have a problem with the Atoa Custom Battle System 3 scripts, there is a bug where you can't resurrect your party from death,neither with items (Tonic) or even with magic, i would be very grateful if someone would look at that.
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Party or individual? I let one of my guys get killed by those meddling ghosts in the 'medium' battle, and was able to revive him with a Tonic. Maybe some more info?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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I need some help here, with Chrono Trigger Battle System addon.
I'm trying to use the caterpillar actors custom position, by the use of the call script:

$game_player.caterpillar[index].x = posição X no mapa
$game_player.caterpillar[index].y = posição Y no mapa

The description don't help at all how to use it, it just produces errors. Theres no description which character is to be moved to the potion.
Please I would be gratefull if anyone help me out how to use this caterpillar custom postion.
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posicao X no mapa?

um, is that denoted elsewhere in the script? didn't know that was available.

try this

$game_player.caterpillar[index].x = 4
$game_player.caterpillar[index].y = 2
[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]

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Um, I seem to be getting an odd glitch during battle. The second party member moves into the air on the third turn and just sits there. Is there anyway to fix this?
[Image: dd11dp6-c2af1f45-d990-494c-a164-88283534...lUW9N7j5zc]
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OMG!

I took a look... and here's my analysis and reasoning:
  1. I tried the "EASY" battle as your screenshot clearly depicts those phantoms.
  2. I can confirm that *Yes* there is a very WEIRD issue with that hero making a dash to the top of the screen
  3. Examining the TROOP database, I saw nothing weird
  4. Replaying, I noticed the ghosts followed a very specific pattern, melee attacks first, fire attacks second, defending on the third, rinse and repeat.
  5. After that, I looked at the Phantoms in the Enemy database, and saw that it was set up for those attacks based on turns... nothing yet.
  6. I decided that since the weird glitch always occurred on the 2nd round with the fire attacks. to check out the fire spell
  7. Looking at the FIRE spell, I saw that it not only did regular damage, but ran a common event: Common Event #1
  8. So I went and looked at Common Event #1..... *BINGO!* Found the culprit!

Victor Sant has a scripted command in Common Event #1 that moves that battler to a specific location on the screen, the spot you're now showing. It is this command that is causing you the grief. Just have the FIRE skill not use the Common event and you'll be fine.

But I would keep that common event itself handy. It appears to show how you can move battlers around while the battle is playing out. That is, it could be handy if you are making cutscenes while in-battle, and have a fair knowledge of scripting.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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