06-22-2016, 10:07 PM
Well, still at it with Lycan. Yup yup yup. BUT, I am also at it with my Vehicle system. Imagine the possibilities.
If you can't.....
Box Link to Vid
If you can't.....
Box Link to Vid
Maps and screenshots thread
|
06-22-2016, 10:07 PM
Well, still at it with Lycan. Yup yup yup. BUT, I am also at it with my Vehicle system. Imagine the possibilities.
If you can't..... Box Link to Vid
07-01-2016, 03:28 AM
Hm... If I travel around here, I better bring a canteen. Sure, it's default RTP. But this is for a software demo. Desert.png (Size: 301.44 KB / Downloads: 71)
07-02-2016, 02:15 PM
I like the simplicity of it. It's a nice contrast to most bloated maps I've seen (and I'm guilty of making).
As a side note, the apparent stigma of using RTP tilesets is something that really grinds my gears about the rpgmaker community.
07-03-2016, 03:19 AM
Stigma of the RTP... personally, I hate super-chibiness of the VX/Ace RTP. Yuck. Still, there's been a stigma for ANY RTP package. When RPGMaker 2000 came out, the Mack and Blue tilesets from Japan were branded the 'Alternate RTP' because everyone loved them so much.
Insofar as the map, one can always consider the notion that 'less is more', especially when you want to make something that is meant to be sparse. And obviously a desert environment screams sparse. I could have made it a larger map, but I said 'meh'.
07-03-2016, 09:05 PM
(07-03-2016, 03:19 AM)DerVVulfman Wrote: Stigma of the RTP... personally, I hate super-chibiness of the VX/Ace RTP. Yuck. Still, there's been a stigma for ANY RTP package. When RPGMaker 2000 came out, the Mack and Blue tilesets from Japan were branded the 'Alternate RTP' because everyone loved them so much. That much is true, yes. I also dislike the look of VX/Ace RTP. Needless to say, I'm disappointed that MV followed that style. As for the Mack and Blue Tileset, the version of RM2K I download already had all those tilesets available, as well as others ripped from various SNES games (Breath of Fire 2, Seiken Densetsu 3, Secret of Mana and Romancing Saga 3 to name a few).
07-03-2016, 09:24 PM
MV went even more into the chibi style with the battlers, haha...
It made their character generator easier to use, I suppose, but come on! And that desert map... I was trying to figure out how I was gonna do mine, but I think that helped me a bit. Simplifying some of my areas should help it look nicer... You always do great maps! Destiny of End Thread: http://save-point.org/thread-5585.html Destiny of End Twitter: https://twitter.com/DestinyofEnd Destiny of End Youtube: (Coming soon)
08-05-2016, 01:38 AM
Let's revive this thread a little bit with a portal to another world.
08-05-2016, 03:50 AM
This world sure has a good number of water-borne crystal growths.
08-25-2016, 10:03 PM
You're seriously NOT sharing past-due yogurt with everyone, are you?
I kinda like the stark simplicity of the message system. And the mozaic floor tile pattern is nice. I never saw that pattern in an RMXP tileset. |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
Pretty Maps; Bad Design. | MechanicalPen | 12 | 15,569 |
01-25-2023, 09:03 PM Last Post: Steel Beast 6Beets |
|
Common Event Library (Development + Brainstorm thread) | PK8 | 3 | 9,749 |
02-11-2016, 09:25 PM Last Post: JayRay |
|
HEY HEY JAY RAY #1: World Maps | JayRay | 4 | 8,572 |
01-26-2015, 11:21 PM Last Post: Taylor |
|
World Maps | bacon | 18 | 26,563 |
01-07-2015, 04:57 AM Last Post: JayRay |
|
Getting beyond 999 maps without scripts in Parallax maps. | JayRay | 1 | 6,288 |
10-20-2013, 03:10 AM Last Post: DerVVulfman |
|
Big Maps vs. Small Maps | bacon | 28 | 42,229 |
05-09-2013, 06:26 AM Last Post: MechanicalPen |
|
Game Idea Thread | KasperKalamity | 30 | 41,075 |
11-14-2012, 12:58 AM Last Post: KasperKalamity |
|
The Critique & Feedback thread | deValdr | 15 | 22,299 |
11-27-2010, 06:45 PM Last Post: Guardian |
|
[Hiatus] Windowskin Generator Contribution Thread | PK8 | 7 | 16,051 |
07-06-2009, 01:26 AM Last Post: decibel |