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Well, I finished crafting my script KStates XP that let states be replaced by other states right when they wear off or states may deal n times their original damage value after being hit by a skill that inflicts the same state as the current one. HP and SP regen effect is also available in battle as well as on the map. Game devs will be capable of setting up the actual HP or SP heroes gain (as regen effect) or lose. Oh and some weapons might inflict magical damage instead of physical one meaning they will suck your SP like mana vampires would do it. (Do they even exist?) HP and SP damage were separated to make sure even both could pop up at the same time if usual conditions are met.
Perhaps you are wondering now why I didn't post it on the board already. There's only one reason not do so and it's quiet simple, I haven't properly tested my new script so I'm waiting for somebody to do that for me. In my experience somebody that is not closely related to a script development process might find unexpected weird bugs that the scripter never thought they could pop up like those annoying ads offering you a way to get pills or a couple the easy way.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(02-06-2016, 09:47 AM)kyonides Wrote: Well, I finished crafting my script KStates XP that let states be replaced by other states right when they wear off or states may deal n times their original damage value after being hit by a skill that inflicts the same state as the current one. HP and SP regen effect is also available in battle as well as on the map. Game devs will be capable of setting up the actual HP or SP heroes gain (as regen effect) or lose. Oh and some weapons might inflict magical damage instead of physical one meaning they will suck your SP like mana vampires would do it. (Do they even exist?) HP and SP damage were separated to make sure even both could pop up at the same time if usual conditions are met.
Perhaps you are wondering now why I didn't post it on the board already. There's only one reason not do so and it's quiet simple, I haven't properly tested my new script so I'm waiting for somebody to do that for me. In my experience somebody that is not closely related to a script development process might find unexpected weird bugs that the scripter never thought they could pop up like those annoying ads offering you a way to get pills or a couple the easy way.
This caught my attention. For the longest I've wanted a fully functional HP/SP regen script. The one I've got only works in battle as the regen state acts like poison and damages the player on the field.
As for the tester, maybe I could be of assistance?
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That KStates XP script sounds indeed very interesting.
I would give it a try for sure. :)
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I don't know, guys, I don't feel like I want to translate more scripts. That means it may take a while before I publish it for the English speaking niche of the RPG Maker world.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Well, I would test it, as I can understand Spanish fairly well, however, I don't really have a computer with rmxp.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Since I already managed to configure japanese scripts, I think I wouldn't have that big issues with a spanish script. ^^
I would try it.
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I have a fellow gamer who will help me with the spriting for my game. Now all I need is a musician.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Ahzoh? MetalRenard when school is out? *shrugs* Oh, and for all I knew, you coulda been talking about some other systems I may have translated or worked with. Terminology is key, right? Maybe a primer on ABS, ATB, CTB, TBS, SBS, ... all the variations... should be made.
And Kyonides? Like Melana, Japanese scripts are no problem to me. Hell, Moghunter's spaghetti code was tougher than me translating Paradog's or Claihm's scripts.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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Have y'all read my new project page. I have added a backstory.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Posts: 11,230
Threads: 649
Joined: May 2009
I only grabbed what you first posted for the Gazette.
SNAGGING NOW! Oh, you added MORE background...
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
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