Posts: 4,642
Threads: 554
Joined: Dec 2009
06-26-2023, 01:03 AM
(This post was last modified: 06-26-2023, 01:04 AM by kyonides.)
I've been fiddling with the idea of using a non playable class to let people easily configure the conditions that would let the player buy skills for his or her heroes. I don't know if I'll do it from scratch or rewrite an existing script.
What do you think about that idea?
Is it useful?
Or is it convoluted and unnecessary because there are easy ways to achieve the same goal?
Can anybody tell me how Mimic was supposed to work?
And that mysterious guy that FF6 included, the one that never showed his or her face but was capable of casting tons of skills? Who was that guy?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 494
Threads: 9
Joined: Sep 2013
06-26-2023, 05:25 PM
(This post was last modified: 06-26-2023, 05:39 PM by Steel Beast 6Beets.)
Posts: 4,642
Threads: 554
Joined: Dec 2009
06-27-2023, 08:26 AM
(This post was last modified: 06-27-2023, 08:34 AM by kyonides.)
I see. Thanks for the information, Steel. I'll keep it in mind.
Right now I'm working on a skill shop script.
Yeah, I know that it doesn't sound like a big deal.
But wait! There's more!
This shop will be able to take one of your skills and turn it into a fake item.
The in game term for it would be a skill scroll.
Obviously, you can make another hero learn that skill by "reading" it.
You would only need to create a placeholder item and then the script would take care of the rest.
Does it sound useful or interesting at all, guys?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 494
Threads: 9
Joined: Sep 2013
Would the character lose the skill-turned-item? At any rate, it sounds like a pretty interesting way to manage the heroes' skillsets.
Posts: 4,642
Threads: 554
Joined: Dec 2009
Lose the fake item? Why would you want them to lose it?
I mean, it will be consumed if another hero learns it.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 494
Threads: 9
Joined: Sep 2013
06-28-2023, 11:12 PM
(This post was last modified: 06-28-2023, 11:15 PM by Steel Beast 6Beets.)
Posts: 4,642
Threads: 554
Joined: Dec 2009
06-29-2023, 01:34 AM
(This post was last modified: 06-29-2023, 01:36 AM by kyonides.)
(06-28-2023, 11:12 PM)Steel Beast 6Beets Wrote: (06-28-2023, 01:08 AM)kyonides Wrote: Lose the fake item? Why would you want them to lose it?
I mean, it will be consumed if another hero learns it.
No, no... I meant to ask: does the hero lose the skill that was transformed into an item?
As of version 1.2.0 that has been released like right now yes, you'd lose the fake item alias scroll.
What did you have in mind, Steel?
By the way, there's a menu that can let you open a secondary menu that looks pretty much like the standard Scene_Item script, he, he.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 11,271
Threads: 651
Joined: May 2009
(06-25-2023, 01:46 AM)DerVVulfman Wrote: Hrm... So now I have a fun (not) issue with the Layered Spritesheet tool. Everything I currently have is functional, but with a feature that needs to be addressed. And that feature is that certain layers need to be connected when it comes to chromatic alterations.
In other words... If I change the hue or color of the character's body, things like overlaid faces, ears or tails should also be immediately affected by the same change. Likewise, hair-based layers would have their own links as it were.
I did this when I created CharGen Ex. However, that tool had all the paths hardcoded. Layered Spritesheet however has all the base resource pathways defined within the INI, so this has to be a scripted system. And each time any chromatic change is made to one of the resources, Layered Spritesheet will need to check a 'list' of links. And if a list is detected... it runs the changes upon all other resources defined.
Well, I got that stage done!
If I have a spriteset in the works with a body, a custom head (mebby klingon?), and special elf ears which all belong to a suggested 'Skin Set', I can adjust the Hue and/or Color Balance which will automatically set and adjust all the layers at the same time!
Now there is a drawback to this. After it process the change to the hue and color balance data to a given set (the body, ears, etc), the system must affect the actual graphics for that set. So when one changes the hue to a set of ears, it not only sets the value to the ears, body and related content, it 'reloads' and changes the hue to all of the related content. And likewise if the color balance is changed, though it must execute the scripted color balance system which takes longer.
Currently, this feature now cycles through >ALL< of the layers, not just those affected. Aka... bummer. If you had changed color balances to Hair, eyes and skin, making a change to the color of a sash would ... sadly... cycle through and reload the hair, eyes, and skin which would take time that should NOT be spent.
I do have something in mind (as I usually do) in order to lessen this amount of graphic processing. As I said, it is currently cycling through all of the layers. This I plan to change so it checks to see if the change is to merely a single layer or a layer set, and then just process the layer or layerset. While color balanced graphics will still take time depending upon the end-user's PC, at least the processing time should be lessened.
But currently, changing the color balance and/or hue of one item in a layer set, the change affects all within that layer set.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 494
Threads: 9
Joined: Sep 2013
(06-29-2023, 01:34 AM)kyonides Wrote: (06-28-2023, 11:12 PM)Steel Beast 6Beets Wrote: (06-28-2023, 01:08 AM)kyonides Wrote: Lose the fake item? Why would you want them to lose it?
I mean, it will be consumed if another hero learns it.
No, no... I meant to ask: does the hero lose the skill that was transformed into an item?
As of version 1.2.0 that has been released like right now yes, you'd lose the fake item alias scroll.
What did you have in mind, Steel?
By the way, there's a menu that can let you open a secondary menu that looks pretty much like the standard Scene_Item script, he, he. Breath of Fire III and IV features a skill system where characters can learn skills from enemies and then unlearn them with a special item. The unlearned skills are stored so they can be accessed later. Your script could allow one to do some very similar.
Posts: 4,642
Threads: 554
Joined: Dec 2009
06-30-2023, 06:19 AM
(This post was last modified: 06-30-2023, 06:21 AM by kyonides.)
That reply of yours might have inspired me to add an extra feature, the accessories that multiplied the number of copies of the scrolls you'll get at the mysterious scroll shop... for an extra charge as well.
Or I could add another feature that will allow the shopkeeper to throw in an additional scroll picked from some random list for being a regular customer of his...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
|