Woo holy crap, it has been a productive week. A nice change of pace from the rather lacking weeks prior!
My my... Where to begin?
Menu and Database Overhaul
In preparation for the mere potential of DLC (this is what we call future-proofing) and so in the case it happens my players don't have to make a save and spend another 50+ hours playing the game, I recently did the final database update. Making a large number of potential entries and also some new ones for the current playable version that should be on steam within this year.
So in full we have:
6 new Pamphlets
32 new Brochures
6 new Medals
19 new Delicacies
Ooh~ tasty!
Prior to this overhaul, the database was all compacted together, looked neat but was also gonna mean an entire overhaul should I ever seek to add new items, I'd have to either add them onto the end (messy, ugly and non-intuitive) or rearrange the database again.
Well~ So long as I don't add over 40 new pamphlets, 46 new clippings, 50 new brochures or 104 new medals, we should be fine! Given the items in the game now are for the ENTIRE game not just the 3/5ths that is currently playable, you'd best bet I've got breathing room for a lot of potential DLC!
Now, the big thing to note is that yes! All of this IS now done and THEN SOME!
So when it comes to then some, it is imperative to know that I did it so for the reasons why!
If your brain hurts from reading that, then that's okay. My brain also hurt typing it out!
What I'm getting to with all this kooky wordplay is that the rewards notifications felt underdeveloped and in many cases, just bad. Like, oh yes~ it is pretty cool when you get a ribbon, charm or delicacy, but otherwise you just get a silyl bit of text saying 'congrats you received this whatever it is!'
Well, no more! I have now personally gone through the game and personally made this process one with much more flair and pizazz, and now when you get a pamphlet, brochure or medal, you can see it properly and if you like, read it then and there, rather than having to enter the database to see what you won!
It's hard to fully stress this in a still image so I'll save us some post space and share a video instead.
And you can simply press out of it by hitting any escape or confirm key. This include spacebar, enter/return, Z, X, escape, right click and left click.
In that video you'll also see I've updated the prompts which tell you what buttons do what. I could have saved that for a whole seperate video but... I was tired so I did not.
Now I hear you saying... "Well, that's great and all Remi, but won't that take a shit ton of time to implement all these new reward prompts?" and the answer is yes but also... I've already done it.
For the entire game that is so far playable, even on some shit you personally can't access yet.
Yes, I did stay awake too long to do so, but that is deep-dev for you! Pucker your piehole though because i also did a small little extra feature which is letting you know in a similar way when you get clippings. This one was fairly easy as there's only four you can acquire in the game (so far) and I was in the mood to make new assets because I'd only done 32 brochures over two sittings less than a week ago and it just wasn't enough to sate my simian starving soup-slurper so here's one of those!
"Okay neat Remi cool you did more of the thing you're good at very neato and love that for you BUT what about those assets you need to release the game on time!?"
This is a valid concern you just had for me and my game and i respect it and truthfully I'm just as concerned as you are if not more, but take heed for Pjcr has gotten back online and has already sent me a new file withink the last
hours and Xiie ... I dunno they haven't gotten back to me with Naamah's full sprite yet so something probably happened.
But chin up because we got a waifu for laifu in the form of an ice-themed Nekomata who is called Fubuki and she is gorgeously shy and adorable.
And yes, she is already fully implemented, down to her animated portraits and her pamphlet.
There is more I could go into like how i also implemented Nankaina's portraits (finally) as well as some other's i'd been sitting on but you can
already see that in another thread. I could also go into my tentative plans to create epic boss intro cinematics but again...
another thread has you covered there.
So instead I'll share with you just two screenshots, one of a new character who I've yet to make much in the way of content for, as she won't be available until Disk 3 when you unlock the Pink Sun and its events. She's one of the faithful similar to Mycallah of the Usagi, Fritti of the Simaja and Sadu of the Cholepteroi (who also we won't see much of until Disk 3)
Yes, Bijou of the Serpentesai is an avid matchmaker, given she is one of the faithful of Lilith who embodies the love of the Goddess Satanifa it isn't too surprising this is her trade.
Finally, one of my favorite reasons for the new reward interface to exist...
Usually I will avoid having these pop up during the middle of an intense scene for the sake of flow but i think in this case it adds to the intensity. This just helps to underline that this is a boss you are
definitely not strong enough to face yet, and that running away is
definitely your only means of survival!
With that, I think that's about all I can think of to share!