What's up, RMers?
   

Just been screwing around with mode7 maths a bit. Not the best, not the worst.
Formerly known as ???nOBodY???

Now I'm just a goose.
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Happy April Fools. I have MUCH to report. I don't play by the April Fools rulebook of misinformation or pranks, but spreading whimsy and laughter in a harmless wholesome fashion!


Remi-Chan
Been doing a bunch of re-writing on several scenes with more in the works. But First I feel it necessary to post a video i spent two and half full-work days working on.

April of the Daystar

This special video can be seen as a spiritual sequel to a particularly over-edited video in regards to The Other Twin.

However, this is much more beyond this video filled to the brim with wits and whimsy!

The Coffee-Cat Gets Some New Faces!
Some of the original eight were also given minor upgrades or changes. Either way with the remaster of Tiramisa's boss fight and some more focus on her as a character this update i wanted to give her more than just eight faces.
[Image: M4kf9sc.png]
"Foolish child... is rushing in all you can do!?"
I've also been doing some fun alterations to the scene in which her Devil Gene is formally introduced in the main story. This being a sort of build up.
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Oh~ What a daring dream!

Behold: my struggle. Bear witness: my suffering!

Due to the desire for some more frames in Tiramisa's facial animations- I decided to just bite the bullet and reformat all 905 bust files to have eight frames of animation instead of 6. This took over eight hours of straight gimp editing.


Xiie / Rune
Not one, not two-- but THREE more of the Cloud Nymph sprites have arrived.
Lightning, Water and Holy Cloud Nymphs
[Image: iRO9QaG.png][Image: 1N1F5sh.png][Image: LTC8CXn.png]
There will be screenshots showing these beauties in action over on the apropos thread.

Xiie hopes to have the Fowlhunter flying animations and the last Cloud Nymph finished before the close of this fortnight. Luck be with him!


Pjcr
After over two months of radio silence, when I was less than a day from firing him and finding a replacement, Pjcr got back to me at last and told me all of what had happened. He'll still be out of commission a month but I'm relieved he's still alive and well, and now living somewhere very safe and secure.

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So, I'm back to game devving, for a somewhat smaller project, and yup, back to VX Ace.

I noticed that a lot of my Workshop subscriptions just vanished, and not sure why. I'm hoping that I can recover the one project that has the high-res DLL, because, good grief...I kinda need it, or at the very least, need to be able to resize the game window to be larger than 640*480. Not really looking to make it so the in-game graphics are scaled separately, because, while I can do that, I don't necessarily need/want to.
...
Why was that DLL such a hush-hush thing? Like, so what if it was never ready for public release!? Just release the damn beta as open source, for fuck sake. Idiocy...
...
Well, that's my problem, but if anyone were to aid me in this endeavor, I'd appreciate it~!
...
Also, Remi, I'm loving your Cloud Nymphs...
And thank fuck PJ is doing alright...
All of my/our work, is PD, CC0. Fucking, PERIOD.
Games, demos, music, any of it. If I release it, it's free of copyright, because copyright laws are BULLSHIT.
Same goes for all of six of us; if we release anything, it is released with love, and for the sake of all who enjoy it.

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~Fi Fai; Percussion/Synth/Vocals/Foley/Costuming/Makeup/Sound Designer
~Aylee; Synth/Vocals/Songwriter/Bouncer/PR/Sounding Board



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Son of a ---  Blushing + Cheery
 
Okay, I am working (still) on a face sync system, a system that is not unlike the systems used by Bethesda Softworks so character mouths move in timing with the dialogue they are speaking (and their eyes and their eyebrows...).  And so for giggles, I tried something.
 
Rather than store my FaceSync.rxdata file within the \Data folder of my project, I tried placing it in the \Data\Syncs folder.  Yep, I made a subfolder just to store my face synchronize files.
 
And the sucker works!  Starry-Eyed  And not only that, it works even when it is within a compressed .rgsaad file!  Joe Cool
 
Of course it would work.  You can make subdirectories in any Graphics folder, like Graphics\Icons\24 and Graphics\Icons\32.  You only need to ensure you have an RPG::Cache method that can access them.

Don't get me wrong.  Thinking   Putting .txt files in a subfolder of \Data won't let them compress with the .rgsaad, let alone the \Data folder itself.  The FaceSync.rxdata is a straight up database-like binary file like the rest of the database.  The only difference is that I designed a means to create one that holds timing data.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
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[Image: attachment.php?aid=3080]

Haven't been happy with RM so uhhhh yea in my spare time making my own RPG Maker :P 
Don't expect daily or even weekly updates.

But here's the stack/pipeline.
Avalonia UI/Editor
Stride Renderer
Scripting C# 14 / Typescript

Basically remaking a modern XP, there will also be a n in game code editor as well for typescript, C# you'll have to use VSCode, Rider, or your favorite C# IDE. 
Only about 5% done.


Attached Files Thumbnail(s)
   
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(04-09-2026, 09:20 PM)DerVVulfman Wrote: Rather than store my FaceSync.rxdata file within the \Data folder of my project, I tried placing it in the \Data\Syncs folder.  Yep, I made a subfolder just to store my face synchronize files.
 
And the sucker works!  Starry-Eyed  And not only that, it works even when it is within a compressed .rgsaad file!  Joe Cool

Yeah, it was pretty darn obvious by now. Tongue sticking out
Really! Happy with a sweat Other discussions on how to compress data with the vanilla RM engines made it clear in the past.
I wish they had added compression for Audio files as well because the mechanism employed here is the same. It just happens that they excluded the Audio directory on purpose.

Now I'd have to see if it's Look Up "easy" to implement a compressor / decompressor either in HiddenChest or the HCExtractor tool. I mean, it gotta be portable and cross-platform, right? Happy with a sweat
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(04-10-2026, 01:23 AM)kyonides Wrote: I wish they had added compression for Audio files as well because the mechanism employed here is the same. It just happens that they excluded the Audio directory on purpose.

Now I'd have to see if it's Look Up "easy" to implement a compressor / decompressor either in HiddenChest or the HCExtractor tool. I mean, it gotta be portable and cross-platform, right? Happy with a sweat
Well, that's why I made Kichi's Kashed Audio. Converts the audio files into .rxdata files which can be compressed. Only converts them back to audio on a temporary basis when involved in playback.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Do I ever really stop???

[Image: attachment.php?aid=3079]

The Face Sync system works great; a system that uses custom lip-sync files that controls facial animation.  But while its not really hard to make the required files, it is cumbersome.  So I am making an editor as shown above.... with Windows Widgets. 

The editor is a nice 1280x756 size, so no complaints about the editor itself being a puny 640x480. Laughing

I have three current menu control windows:  Files, Graphics and Message.  
  • Files:  This window essentially sets the names of the required .rxdata files used by the Face Sync system. Roughly 90% complete

  • Graphics:  This will let you define what mouth, eye or like resources are used by NPCs and properly align them with their NPC profiles and/or characterset sprites.

  • Messages:  This will let you actively create the timing file that animates NPC's mouth and other facial features.

I already worked out the basics of the Graphics window, but that was before characterset graphics were being considered.  What is really going to be an entertaining headache is coming up with a means to create the timing file itself... like some deranged dance dance revolution as ...   I have absolutely no idea how to load an mp3 file and convert it to text.


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Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Well, you might think I did nothing this week? Well, ah~ I did do some things! Mostly the highlight of productivity this week is Xiie though, but first lets cover what I went and did.


Remi-Chan
Mostly working on re-writing and reworking the scenes leading up to the boss fight with Tiramisa Cookiedoe. Topping all this off is the gorgeous Fantasia Battle Introduction cinematic I got done for her just this morning!

Fantasia Battle Introduction - Tiramisa Cookiedoe

I kinda had only 45 minutes left before gazette time when I got this finished so it was a bit rushed near the final stages. I'll be able to fix what little needs be fixed later.


Xiie / Rune
Not one, not two-- but THREE?/ NO, FIVE! FIVE SPRITES DONE. The Fowlhunters flight animations are all complete!
The Fowlhunters Flap Their Wings
[Image: GxpwO2j.gif]
There will be screenshots showing these beauties in the game over on the apropos thread.

Next she will be doing the likely much easier walking sprites for them.


Pjcr
No updates, but thats to be expected. See last post for info on his status.

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